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CW Ubique - Combat Mission: Battle For Normandy

CW Ubique Image
Combat Mission x2 Ladder

CW Ubique

By Jon Sowden
Germany 14 - 2 - 4 British
Rating: 7.53 (17)
Games Played: 20
SM: 6
Turns: 45
Type: Custom
First Side: Germany
Second Side: British
Downloads: 1450
August 3, 1944. Units of a British artillery regiment finds itself in an undefined front. Units from an SS Panzer Division are in the vicinity looking to take advantage of the situation.
Player Voting Stats
Member Balance Enjoyment
StkNRdr's ProfileStkNRdr Slightly Pro British 6
Jobu88's ProfileJobu88 Well Balanced 8
Cogust's ProfileCogust Well Balanced 8
Panzer Lehr's ProfilePanzer Lehr Well Balanced 8
Panzer Lehr's ProfilePanzer Lehr Well Balanced 8
StkNRdr
The Allied player should expect a different type of challenge and will have his hands full. Organization is the key.
Cogust
Sergeant
Cogust Frid Mar 28, 2014 7:24 pm
A very different scenario where you have to think outside the box pretty much all the time.
Neutral Party
Corporal
Neutral Party Sat Mar 19, 2016 3:50 am
Great fun for the Germans blowing up the British but did seem a bit unbalanced.
Guardsman
Major
Guardsman Sat Mar 26, 2016 4:13 pm
I liked the unique mission of the scenario but it does involve a heck of a lot of micro managing and considering I successfully evacuated about 95% of my forces (as ordered!) I was pretty miffed to end with a German victory for not destroying enough German forces when the whole mission order priority was to keep my artillery regiment from harms way.
Great map too.
cplkrotz
Sergeant
cplkrotz Mon Mar 28, 2016 1:28 pm
One issue I had was the issue off board artillery. As the German player I did not use up all of off board mortars at the beginning of the scenario. The briefing said that it was recommended to do so. The word is recommended. rather than following that plan, I planned on bombing the British exit point towards the end of the game when (I hoped), it would be in my sights. What the designers did not say was the off board mortars would not reach the British exit point. In the rules of CM it says off board artillery will hit anywhere on the board unless the scenarios says differently. I feel this is an omission in the scenario briefing that should be corrected.
Artyman
Corporal
Artyman Mon Mar 28, 2016 2:24 pm
A very well put together scenario.
If you enjoy fighting withdrawals,lots of route planning and a tight schedule then this one is for you. I enjoyed the game but not one I would like to play again as the British.
Stonecutter
Major General
Stonecutter Wed Apr 06, 2016 9:45 am
I'll have to try the battle from the British side but it appeared grossly lopsided in favour of the Germans
Duff
1st Lieutenant
Duff Sat Apr 30, 2016 3:14 pm
Would be better balanced if the UK forces had a few mortars, I think.
Stonecutter
Major General
Stonecutter Thu Jun 16, 2016 9:53 am
The victory conditions for the British are almost impossible to achieve unless the German player is very passive. The alpha strike alone with mortars at game start with fixed positions for vehicles can easily achieve half the casualties necessary to deny achievement of the casualty level. Still a very entertaining and challenging scenario but three changes I would make to balance are:
1) German mortars not available/allowed until 5 minutes in.
2) British casualty achievement objective be lowered in points and the percentage raised to ~35%.
3) Create a German objective to keep casualties below a certain level as the battle is currently set where 90% casualties has zero impact on German victory conditions.
Stonecutter
Major General
Stonecutter Sun Jan 06, 2019 6:41 pm
My second attempt as the British defenders and confirmed that it is very tough to win from that side. To balance the sides, the scoring for the British needs to be more points for inflicting damage and far fewer for achieving the friendly casualty condition.
Stonecutter
Major General
Stonecutter Thu Apr 04, 2019 10:07 am
Great challenge for the defender but the VPs need to be tweaked for balance as it is incredibly difficult to win for the British player. If the British VPs were 80%/20% for destroying enemy/exiting forces, this would balance the overall battle.