H2H - Breakout - Combat Mission: Battle For Normandy
Rating: | 6.76 (8) |
Games Played: | 12 |
SM: | 6 |
Turns: | 130 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 455 |
This scenario is designed as a H2H scenario with the following design objectives:
-maneuvring and movement is required for both sides
-low to medium unit density
-decent amount of openings in the bocage to allow movement
-balanced for two human opponents
-limited amounts of artillery (limited in regards to both quantity and quality)
The scenario is fictional but designed to be plausible.
Thanks to BadgerDog for playtesting. Any feedback welcome!
-maneuvring and movement is required for both sides
-low to medium unit density
-decent amount of openings in the bocage to allow movement
-balanced for two human opponents
-limited amounts of artillery (limited in regards to both quantity and quality)
The scenario is fictional but designed to be plausible.
Thanks to BadgerDog for playtesting. Any feedback welcome!
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Siffo998 | Well Balanced | 9 |
Herr Klopek | Well Balanced | 8 |
BBrus | Slightly Pro Axis | 7 |
Expecting_at_crossroad | Totally Pro Axis | 6 |
Fusilier9 | Moderately Pro Axis | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Kandu | vs. | Smike2685 | Axis Tactical Victory | 54 | 18 | ||||
para bellum | vs. | Widukind | Allies Tactical Victory | 54 | 18 | ||||
para bellum | vs. | Widukind | Axis Total Victory | 66 | 6 | ||||
Barre | vs. | A Canadian Cat | Draw | 36 | 36 | ||||
TIMOSHENKO | vs. | Siffo998 | Draw | 36 | 36 |
very enjoyable scenario with lots of manuevering !
Well done exit type of scenario
I didn't have the chance to play the entire scenario due to the early ambush, but despite the initial advantage for the axis forces (can reach the exit zone within minutes at the beginning) it looked potentially interesting.
I think German breach team is not wanted here. Allied reconnaissance platoon need to appear at 3th turn. Now it can be easily destroyed German infantry at occurrence. Yankees have no possibility to prevent it.
Really good idea for a scenario design but flawed in execution. An experienced German player will have little trouble winning the scenario. The German force has overwhelming firepower and with sappers to blow gaps in the bocage he has an easy exit on his right flank. The American shermans don't show up until long after the battle is decided. With some tweaking the scenario could be balanced and more exciting.