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H2H Muddy Waters - Combat Mission: Battle For Normandy

H2H Muddy Waters Image
Combat Mission x2 Ladder

H2H Muddy Waters

By Bimmer
Axis 1 - 1 - 10 Allies
Rating: 6.53 (4)
Games Played: 12
SM: 6
Turns: 60
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 371
It is now midday of 5 August 1944. The U.S. 6th Armored Division's Combat Command A is rapidly advancing across Brittany. So far the advance has been very quick, with only limited pockets of German resistance. CCA has been moving along small roads parallel to CCB's movement along the larger roads to the north. Lead elements of CCA are pushing toward the town of Heulgoat. An ad-hoc German Kampfgruppe has been directed to slow the advance of the American forces pushing rapidly toward the port city of Brest in order to give the recently-arrived 2 Fallschirmjager Division time to better prepare the city's defenses. The general circumstances are historical, though the forces engaged are hypothetical. The map is fictional but offers a reasonably characteristic representation of the terrain in the area.
Player Voting Stats
Member Balance Enjoyment
PanzerFest's ProfilePanzerFest Moderately Pro Allies 7
Das Morbo's ProfileDas Morbo Slightly Pro Allies 9
Panzer Lehr's ProfilePanzer Lehr Slightly Pro Allies 7
Stonecutter's ProfileStonecutter Moderately Pro Allies 4
PanzerFest
Seems to be a challenging scenario to play as Germans.
Das Morbo
Staff Sergeant
Das Morbo Tue Apr 26, 2016 10:36 pm
Weak Infantry plagues the US-Side - which makes for a good challenge.

An exit-zone for the Germans would be nice though.

Very well made landscape!
Stonecutter
Major General
Stonecutter Frid Jun 10, 2022 4:02 am
A neat little map and good scenario idea. However, the force balance is heavily tilted in the Allied favour at roughly 5:1 for AFVs and 2:1 for infantry. In addition, the VPs also favour the Allied player as there is the same number of VPs for destroying enemy forces despite the massive disparity in numbers. Similarly, it is nearly impossible for the German player to hold any ground and yet the VPs are the same for both sides. The easiest way to have better balance would be to assign all German VPs to destroying enemy forces.