MG A Man Can Die But Once - Combat Mission: Battle For Normandy
4 - 0 - 0
Rating: | 4.77 (6) |
Games Played: | 4 |
SM: | 10 |
Turns: | 120 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
What if the Irish Guards had made in time to Arnhem? This fictional scenario offers a chance to rewrite history - or not!
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Panzer Lehr | Moderately Pro Axis | 6 |
Stonecutter | Totally Pro Axis | 5 |
Kandu | Moderately Pro Axis | 9 |
patton1945 | Moderately Pro Axis | 8 |
Mad Mike | Totally Pro Axis | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Expecting_at_crossroad | vs. | Comdr | Axis Total Victory | 110 | 10 | ||||
Baluka1974 | vs. | Panzer Lehr | Axis Total Victory | 110 | 10 | ||||
patton1945 | vs. | Mad Mike | Axis Total Victory | 110 | 10 | ||||
Stonecutter | vs. | Kandu | Axis Total Victory | 110 | 10 | ||||
Panzer Lehr | vs. | TeddyA | Allies Major Defeat | 20 | 100 |
1) British Forces - start with "limited" vice "severe" supply as this would improve the ability of the crack airborne troops to delay the Germans. They could also use another company of paras to defend such a large area and the main reinforcements need to arrive 15-20 minutes earlier to force the Germans to have some time pressure applied to them.
2) Map - Add a couple fording sites into the town so that British reinforcements can actually arrive. I know this isn't realistic in terms of the history but until the bridge bug is fixed, it's the only solution I can think of.
3) VPs - In strategic terms, the allied troops were completely expendable in this battle as holding the bridges would have saved many times that number of lives by ending the war earlier. To reflect this, remove German VPs for inflicting enemy casualties and transfer these VPs to objectives and a parameter to keep their own casualties below 50%. At the same time increase Allied VPs for inflicting enemy casualties to even out overall VPs as any enemy wounded/killed here would not be available at one of the other bridges.
As the British player I found myself limited by the short range (100m) of many of my weapons. Only a few MMG and one mortar. That would not have been so disastrous was it not for the fact that my opponent with his HMG & HE equipped vehicles could stand-off and comfortably destroy me outside of the 100m range.
All that said, I do not mind playing imbalanced games when these are historical situations. The pleasure is in attempting to do better than history and as much as possible to humbug my opponent (in a friendly manner).
I wish the Battlefront would build in time-based victory points into their program. That is to say, points earned for each minute you occupy a given objective. That could be used to build 'game balance' into this scenario even if there is no 'battle balance'.