MG Lost Cats - Combat Mission: Battle For Normandy
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Rating: | 6.23 (6) |
Games Played: | 11 |
SM: | 4 |
Turns: | 60 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
para bellum | Well Balanced | 9 |
Pioneer | Moderately Pro Axis | 6 |
dynaman | Totally Pro Axis | 1 |
Panzer Lehr | Well Balanced | 8 |
eniced73 | Slightly Pro Allies | 4 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
General Panic | vs. | Scipio | Allies Total Victory | 44 | 4 | ||||
eniced73 | vs. | miller41 | Allies Tactical Victory | 36 | 12 | ||||
TimberWolf | vs. | kghammer | Allies Tactical Victory | 36 | 12 | ||||
kghammer | vs. | TimberWolf | Allies Tactical Victory | 36 | 12 | ||||
dynaman | vs. | Pioneer | Axis Total Victory | 44 | 4 |
Scenario with a lot of action and burning tanks.
Tons of Allied tanks show up in the last 10 minutes or so - a competent Axis player will have wiped the other allied forces off the map by then and then will be in a perfect spot to destroy the remaining allied vehicles. I played badly as the axis and won a total victory...
For the number of units compared to map size there are not many tactical options available. In my opinion this favors the Allies slightly due to defensive position. Could go either way depending on each players playing style.