Chaos at Ferme Diedenhove - Combat Mission: Final Blitzkrieg
Rating: | 3.63 (3) |
Games Played: | 5 |
SM: | 6 |
Turns: | 70 |
Type: | Stock |
First Side: | Allies |
Second Side: | Axis |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
WillS | Totally Pro Axis | 2 |
Mad Mike | Moderately Pro Axis | 8 |
TIMOSHENKO | Totally Pro Axis | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
TIMOSHENKO | vs. | cbennett88 | Axis Minor Defeat | 24 | 48 | ||||
Mad Mike | vs. | Lond0ner | Axis Major Victory | 60 | 12 | ||||
Hedgehog | vs. | H | Axis Major Victory | 60 | 12 | ||||
Hedgehog | vs. | H | Allies Major Defeat | 12 | 60 | ||||
WillS | vs. | miller41 | Allies Total Victory | 66 | 6 |
In this scenario the defender has mostly a set defense, unable to be placed strategically by the defender at the start of the game. Many of the defensive units could be used in much better ways, but the scenario does not give that chance. This is a huge pet peeve of mine, the defensive commander should be able to place units in the defensive positions they see most useful.
Axis reinforcements showed up in the middle of a field like they had dropped from the sky during a firefight. This included armor that immediately targeted some of the very few allied armor assets. Allied force had eyes on this area, knew it was clear, and engaged German armor effectively for a couple of turns...until suddenly out of no where a bunch of German TD's popped onto the map, immediately set up with perfect flank shots on the allied armor. Terrible scenario design.
The allied player is defending a large heavily wooded area in one area of the battle, but due to poor map design German armor can move freely and unobstructed through this dense forest with no consequence. There should be some consideration by the designer to limit this easy movement. If the Axis player wants to take tanks into heavily wooded terrain they should have to do so knowing there might be some consequence, either to immobilization or dead ends, impassable spots. Forests have many obstacles to armor, this map did not represent that. Allied vehicles became bogged and immobilized driving on roads, while German armor went through forest without any issues.
Allied side in a prepared defense gets no TRP's to aid in their support assets, yet the attacking axis force does. Any set defense would have targeted their artillery to allow for the most rapid response. Yet in this scenario the attacking force gets the TRP's in addition to all their other advantages.
This scenario should not be played.
How did you manage a win with the Allies?
"Never interrupt your enemy when he is making a mistake." ~ Napoleon