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Last Man Out - Combat Mission: Final Blitzkrieg

Last Man Out Image
Combat Mission x2 Ladder

Last Man Out

By John Martina
Axis 1 - 2 - 3 Allies
Rating: 6.78 (8)
Games Played: 6
SM: 3
Turns: 40
Type: Stock
First Side: Axis
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
para bellum's Profilepara bellum Slightly Pro Axis 6
Jobu88's ProfileJobu88 Slightly Pro Axis 7
Panzer Lehr's ProfilePanzer Lehr Slightly Pro Allies 7
Mad Mike's ProfileMad Mike Totally Pro Allies 2
cplkrotz's Profilecplkrotz Slightly Pro Allies 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Zeke's Profile Zeke vs. weapon2010 weapon2010's Profile Axis Draw 18 18
Allies cplkrotz's Profile cplkrotz vs. Duff Duff's Profile Axis Allies Major Victory 30 6
Allies Panzer Lehr's Profile Panzer Lehr vs. Mad Mike Mad Mike's Profile Axis Allies Total Victory 33 3
Axis para bellum's Profile para bellum vs. Jobu88 Jobu88's Profile Allies Axis Total Victory 33 3
Allies H's Profile H vs. Gstockbridge Gstockbridge's Profile Axis Allies Total Victory 33 3
Jobu88
Major General
Jobu88 Sat Dec 03, 2016 9:31 pm
Seems like the American will have a hard time withdrawing in good order. Too much open ground and too many Germans shooting at them. But a fun scenario.
"A bad plan is still better than no plan at all." -- Mikhail TalpzV.jpg
Mad Mike
Major General
Mad Mike Mon Jan 01, 2018 4:47 pm
Has a major flaw in H2H, the American side does not have to make a fighting retreat, just has to sit there defend. This makes it very hard for the German player, since the Germans have neither the numbers nor the quality to take on the Americans in a "normal" attack/defence scenario. Avoid for H2H, might work well as Germans vs. the AI.
cplkrotz
Sergeant
cplkrotz Wed Jan 10, 2018 7:47 pm
The game is slightly pro-Allies because the onus for success is on the Germans. The Germans start with the initiative in terms of placement and maneuver. They also have superior firepower. They seem to have many MG-42s which are squad and morale breakers. The Americans are boxed in and have a narrow window for movement. They must be careful not to expose themselves when they do move. However, the Americans only need to hold on to the rally point, not to take significant casualties, and to reduce German forces. This is not as easy as it may sound, but it does allow the Americans to sit back a little. However, the Americans cannot lose the middle. Controlling the path to the rally point is important. The Germans have the challenge of advancing to capture the rally point. The fields are one means to get there, but they risk exposure. Using the town for cover is the best way for the Germans to reach and assault the rally point. Getting into and controlling that corridor is the problem for the Germans. The Germans must use their firepower to suppress the Americans and take objectives. On the other hand, the Americans must avoid being picked apart. To some extent the Americans need to withdraw towards the rally point. However, the time that they have to do so is limited and they risk creating gaps in the rest of their perimeter of defense if they do not pick strategic locations to defend against German assaults.
Zeke
Staff Sergeant
Zeke Mon Feb 12, 2018 12:19 am
If the Germans pursue the Americans very aggressively from the very start they can make it difficult for them to retreat to the Rally area with their forces intact.
Zeke
Staff Sergeant
Zeke Mon Feb 12, 2018 12:41 am
If the Germans pursue the Americans very aggressively from the very start they can make it difficult for them to retreat to the Rally area with their forces intact.
weapon2010
Major
weapon2010 Mon Feb 12, 2018 1:14 am
ZekeIf the Germans pursue the Americans very aggressively from the very start they can make it difficult for them to retreat to the Rally area with their forces intact.


Well played by Zeke , It starts off easy as Germans but quickly goes down hill the closer you get to the rally point, my Germans quickly tired and did not recover well, as I had to press them hard.