Rittersprung (H2H only) - Combat Mission: Final Blitzkrieg
Rating: | 8.02 (6) |
Games Played: | 4 |
SM: | 10 |
Turns: | 110 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
After being severely decimated in the battle for the Hürtgen Forest, the 28th Infantry Division was sent to the rear to rest and refit. The 112th Infantry Regiment got located in the tri-country area of Lieler-Ouren-Lützkampen, spanning Luxembourg, Germany and Belgium – a six mile stretch of land on both sides of the Our river where the Siegfried Line had its westernmost fortifications, now occupied by the Allies. The 28th ID had just about recovered 100 % strength, with replacement units getting basic combat training, when the Germans launched their massive attack in the Ardennes on december 16th 1944. The crossing of the Our at Ouren would be an important part in the German advance and it was upon the 112th IR of the 28th ID to protect it as long as possible.
It is 10:30 on Dec 17th and the 112th IR was engaged in combat with German forces on the 16th and throughout the night. The morning fog has lifted but it is still misty from the cold and the wet ground. Visibility is reasonable but it is hard to make out units in the mist. Units in Lützkampen and Harspelt were swept aside on the 16th. Sevenig town was also attacked by a green force of Volksgrenadiers but was able to hold on. The Volksgrenadiers suffered a lot of casualties and many prisoners were taken. They are now presumed to be hiding in the woods west of Sevenig.
Semi-historical scenario which is aiming to capture a “what-if” combat based on units and turn of events that happened in the opening days of the Ardennes offensive.
The scenario includes a mod tagged winter uniform mod for the 28th ID “Bloody Bucket”.
US side has a couple of “house rules” that should be followed.
It is 10:30 on Dec 17th and the 112th IR was engaged in combat with German forces on the 16th and throughout the night. The morning fog has lifted but it is still misty from the cold and the wet ground. Visibility is reasonable but it is hard to make out units in the mist. Units in Lützkampen and Harspelt were swept aside on the 16th. Sevenig town was also attacked by a green force of Volksgrenadiers but was able to hold on. The Volksgrenadiers suffered a lot of casualties and many prisoners were taken. They are now presumed to be hiding in the woods west of Sevenig.
Semi-historical scenario which is aiming to capture a “what-if” combat based on units and turn of events that happened in the opening days of the Ardennes offensive.
The scenario includes a mod tagged winter uniform mod for the 28th ID “Bloody Bucket”.
US side has a couple of “house rules” that should be followed.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Guardsman | Slightly Pro Axis | 9 |
Panzer Lehr | Moderately Pro Axis | 8 |
rik_atc | Slightly Pro Axis | 8 |
Panzer Lehr | Well Balanced | 9 |
yarmaluk | Slightly Pro Axis | 9 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | weapon2010 | Axis Minor Victory | 80 | 40 | ||||
Panzer Lehr | vs. | yarmaluk | Axis Tactical Victory | 90 | 30 | ||||
Panzer Lehr | vs. | rik_atc | Axis Total Victory | 110 | 10 | ||||
Guardsman | vs. | Duff | Axis Tactical Victory | 90 | 30 |
The only bad point is that it was too large and actually we couldnt finalize the battle because the PC was not able to manage it (250+ Mb files)
Your main problems as Allies are 1) you don't have much that can stop armor, 2) you don't have armored transport (though you do have some trucks), and 3) you have many forward slopes to defend. As Axis, you have to attack down corresponding forward slopes (it's a river valley) through obvious choke points. As allies, how you manage your artillery will have a major affect on how well you do.
It was fun and I learned a lot. I recommend this one.
Your main problems as Allies are 1) you don't have much that can stop armor, 2) you don't have armored transport (though you do have some trucks), 3) you have a number of forward slopes to defend. As Axis, you have to attack down corresponding forward slopes (it's a river valley) through obvious choke points. As allies, how you manage your artillery will have a major affect on how well you do.
It was fun and I learned a lot. I recommend this one.