FUBAR Village - Combat Mission: Fortress Italy
Rating: | 7.62 (9) |
Games Played: | 8 |
SM: | 7 |
Turns: | 45 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
HQ wants A Company to take a small village in Sicily. Scouts have heard the Italians move out during the night. H2H or Allied v AI. Short fictional battle.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Manzcaser | Slightly Pro Allies | 7 |
Duff | Slightly Pro Allies | 7 |
zinzan1963 | Slightly Pro Axis | 9 |
Stonecutter | Slightly Pro Allies | 9 |
Jpratt88 | Well Balanced | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | TeddyA | Allies Total Victory | 77 | 7 | ||||
Panzer Lehr | vs. | TeddyA | Axis Total Defeat | 7 | 77 | ||||
marco2marzo | vs. | Panzer Lehr | Allies Tactical Victory | 63 | 21 | ||||
Panzer Lehr | vs. | marco2marzo | Allies Total Victory | 77 | 7 | ||||
ChappyCanuck | vs. | a1steaks | Allies Total Victory | 77 | 7 |
A fun scenario
1) Tanks - 7 Shermans vs 3 MkIVs and the Shermans arrive 10 minutes earlier in a 45 minute battle yet each side is awarded 200 points for killing tanks. This means each MkIV gives up ~70 VPs and each Sherman ~30 VPs. Having 5 Shermans vs 3 MkIVs with every tank on both sides worth ~70 points would help balance the battle.
2) Extra VPs for the German ATG and flak truck - these are two soft targets and give up 100 and 50 VPs each that are not offset with VPs on the US side. Accordingly, the allied player has an extra 150 VPs to collect which is quite significant when all VPs together are around 1000. Take the 150 VPs and award them for destroying non-tank German defenders. This would be more reasonable and provide an equal offset for the extra tank VPs on the allied side noted above.
3) Terrain objectives - The town is one, big, terrain objective worth 500 of the ~1000 VPs available. Given the time and troops available, it is extremely difficult for the US player to clear the entire objective area of every, single last German defender before time expires and a single soldier negates all possible VPs!! Either split the town into three, lesser VP objectives and/or reduce the terrain objective to 250 on each side and increase the points awarded for destroying enemy troops.
it is not ideal for h2h but is fun to play as german