GL In for a Pound - Combat Mission: Fortress Italy
Rating: | 8.1 (25) |
Games Played: | 26 |
SM: | 6 |
Turns: | 60 |
Type: | Custom |
First Side: | Axis |
Second Side: | British |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
raz_atoth | Well Balanced | 8 |
Bartokomus | Slightly Pro Axis | 6 |
Freyberg's batman | Slightly Pro British | 8 |
BletchleyGeek | Well Balanced | 7 |
BletchleyGeek | Well Balanced | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Captain K | vs. | Shorker | British Tactical Victory | 54 | 18 | ||||
Guardsman | vs. | patton1945 | British Total Victory | 66 | 6 | ||||
Stonecutter | vs. | General Panic | Axis Total Victory | 66 | 6 | ||||
Stonecutter | vs. | ChappyCanuck | British Major Victory | 60 | 12 | ||||
sspoom | vs. | para bellum | British Tactical Victory | 54 | 18 |
The engagement ranges, in general, were very close, and the armor game turned out a bit 'random' as 'who spots first'. Which basically means that the one doing the attacking and therefore, changing position - in this scenario, can be either side - is going to be in the receiving end more often than not.
- The usual civil war surgeon.
Aside from that poorly constructed "two hills" map with a lot of houses and low growing trees which makes the terrain absolutely unsuitable for tanks, as they can never spot anything, this scenario is just too exemplary for a bad balancing:
1.) The British have three Sextons, EACH of them carries 80(!) HE grenades! With this firepower you can just flatten the German positions and victory locations.
It's the absolute overkill on this small map.
2.) The British Bedfordtrucks have PIATs on board which can be used to form two anti-tank teams within the British infantry while the Germans don't even have one single rifle grenade or any AT infantry at all.
3.) The British have two sniper teams - the Germans have none.
All in all a very unfair setting and anything but "balanced".