R2V Mort aux Cons - Combat Mission: Fortress Italy
Rating: | 7.59 (10) |
Games Played: | 8 |
SM: | 7 |
Turns: | 100 |
Type: | Stock |
First Side: | Allies |
Second Side: | Axis |
French CEF 2nd Battalion / 4 RTM / 2 DIM attacks Cerasuolo on their way to Cardito.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Stonecutter | Moderately Pro Allies | 8 |
Mad Mike | Slightly Pro Allies | 8 |
Panzer Lehr | Well Balanced | 8 |
ChappyCanuck | Slightly Pro Allies | 8 |
drewshotsfan | Slightly Pro Allies | 4 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
a1steaks | vs. | raz_atoth | Allies Tactical Victory | 63 | 21 | ||||
weapon2010 | vs. | ariete | Allies Total Victory | 77 | 7 | ||||
A Canadian Cat | vs. | mirekm61 | Allies Total Victory | 77 | 7 | ||||
Panzer Lehr | vs. | martin0691 | Allies Total Victory | 77 | 7 | ||||
ChappyCanuck | vs. | drewshotsfan | Allies Total Victory | 77 | 7 |
1) Initial Deployment - ZERO for the German defender as everything is fixed and the Paks are very poorly located. The Germans should have deployment zones to set up a proper defence.
2) Artillery - Way too much for a battle this size IMHO. Recommend removing 2 of the 3 x 105mm missions for the Allied side and the nebelwerfers for the Axis side.
3) Victory Points - The Allied player has ~600 points of touch objectives and a 250 point "secret" destruction objective while the Axis player has 500 points for holding the town - which is impossible. To balance this, I would recommend eliminating all of these objectives.
For the designer: I really enjoyed the terrain, map and design of this scenario. Other than the off board artillery (which was a little extreme for the size of both forces), I thought the force composition was challenging for both sides. I would recommend that you reduce the TRPs, reduce the off board arty, eliminate the victory points for discovering the minefields, and allow the German ATGs to have a flexible set up. IMO, if these things are done, the scenario will improve for the better.
My opponent and I had a fantastic scrap for the "battle of the orchard", the one just to the German side of the town approximately where a German platoon starts out. It was bloody! If it wasn't for my flamethrower, the Germans could have held on.
I had good fun with this scenario other than the annoying bridge bug.
German set up has AT guns in fixed positions. Unable to move/relocate before scenario start
Initial contact in orchard near the Allies entry point was the most exciting. After that it became an exercise in artillery pummeling
ChappyCanuck was a great opponent and will definitely play against him again