TWC Right Hook at Valguarnera - Combat Mission: Fortress Italy
Rating: | 7.5 (8) |
Games Played: | 9 |
SM: | 7 |
Turns: | 45 |
Type: | Custom |
First Side: | Canada |
Second Side: | Germany |
Historical scenario based on accounts in the regimental history of The Hastings and Prince Edward Regiment and other source material.
The 1st Canadian Infantry Division had been on Sicily for a week and seen only halting action against the enemy. On 17 July, companies of the 'Hasty P's' had skirmished with elements of the 15th Panzergrenadier Division. The Germans began to withdraw from the town of Valguarnera while all three brigades of the Canadian division split up to go off in different directions to search the hills and once again find the enemy.
"A" Company of the Hastings made brief contact with a sister company in the hills, then lost contact again during the night. Poor communications were becoming a fact of life in the rough terrain of Sicily and battalion commanders were getting used to being out of contact with their own units. Company commanders, too, were forced to operate as independent entities for extended periods of time. "A" Company was no exception. After a long day's labours they settled in for the night to await events.
The following dawn, their sentries were astonished by the sight of six truckloads of German motorized infantry parked on the road below their bivouac. While other companies were in for another long day of hiking and groping through the hills to make contact with the enemy and their own headquarters, "A" Company had at last established the situation with some clarity...
Map size: 1920 x 1072m
Game length: 45
Canadian force size: Battalion (-)
Terrain type: Hilly
Weather and Environmental conditions: Clear, Dry
Designed for play either H2H or vs AI as either side. Adapted from an earlier scenario for CM:AK.
The 1st Canadian Infantry Division had been on Sicily for a week and seen only halting action against the enemy. On 17 July, companies of the 'Hasty P's' had skirmished with elements of the 15th Panzergrenadier Division. The Germans began to withdraw from the town of Valguarnera while all three brigades of the Canadian division split up to go off in different directions to search the hills and once again find the enemy.
"A" Company of the Hastings made brief contact with a sister company in the hills, then lost contact again during the night. Poor communications were becoming a fact of life in the rough terrain of Sicily and battalion commanders were getting used to being out of contact with their own units. Company commanders, too, were forced to operate as independent entities for extended periods of time. "A" Company was no exception. After a long day's labours they settled in for the night to await events.
The following dawn, their sentries were astonished by the sight of six truckloads of German motorized infantry parked on the road below their bivouac. While other companies were in for another long day of hiking and groping through the hills to make contact with the enemy and their own headquarters, "A" Company had at last established the situation with some clarity...
Map size: 1920 x 1072m
Game length: 45
Canadian force size: Battalion (-)
Terrain type: Hilly
Weather and Environmental conditions: Clear, Dry
Designed for play either H2H or vs AI as either side. Adapted from an earlier scenario for CM:AK.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
A Canadian Cat | Well Balanced | 6 |
Panzer Lehr | Well Balanced | 6 |
naughtkris | Slightly Pro Germany | 5 |
Stonecutter | Slightly Pro Germany | 4 |
Panzer Lehr | Well Balanced | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Manzcaser | vs. | a1steaks | Draw | 42 | 42 | ||||
Guardsman | vs. | weapon2010 | Germany Tactical Victory | 63 | 21 | ||||
Panzer Lehr | vs. | mirekm61 | Germany Minor Victory | 56 | 28 | ||||
Stonecutter | vs. | Duff | Germany Tactical Victory | 63 | 21 | ||||
naughtkris | vs. | kadursahl | Draw | 42 | 42 |
Spoiler Warning:
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You have no Victory Zone. Ignore what it was about the "crossroads to Valguarnera". I wasted the whole game fighting my way to it. What you do need to do is denied the the crossroads that your forces start in media res with. The CDN is the defender, but needs to get into position first. You only get points for kills, but denied access to the crossroads removes points from the enemy.