Veni Vidi Vici - Combat Mission: Fortress Italy
Rating: | 7.12 (12) |
Games Played: | 11 |
SM: | 8 |
Turns: | 75 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
The Germans attempt to break through British Lines,Germans Paratroopers have dropped on Rivisondoli …..with the bridge in their hands Germans are able to advance towards the objectives.
Only H2H.
British Forces vs Paratroopers and Panzergrenadiers.
Only H2H.
British Forces vs Paratroopers and Panzergrenadiers.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
H | Moderately Pro Axis | 8 |
Duff | Slightly Pro Allies | 6 |
Kandu | Totally Pro Allies | 3 |
ChappyCanuck | Well Balanced | 9 |
karl_m | Slightly Pro Axis | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | TeddyA | Axis Total Victory | 88 | 8 | ||||
H | vs. | Gstockbridge | Allies Minor Victory | 64 | 32 | ||||
H | vs. | Gstockbridge | Draw | 48 | 48 | ||||
A Canadian Cat | vs. | mehdi | Axis Total Victory | 88 | 8 | ||||
Mad Mike | vs. | marco2marzo | Allies Major Victory | 80 | 16 |
According to the designer, the opposing forces are equivalent. On the other hand, both possession of defensible terrain and victory locations at start grant significant advantage to the allied player.
The allied player controls 700 vp at start compared to the axis' 300. For the axis to achieve merely a draw they must capture the fortified, cathedral town Carpione situated on a hill which has overwatch over most of the axis' deployment and movement areas on both sides of the river. Both assaulting the town or bypassing it are fraught with danger. To achieve a win by points, the axis player must cross the river and capture Vitoritto deep in the allied zone after first either bypassing (under fire) or capturing Carpione (fortified uphill), both poor propositions.
In any Combat Mission scenario, capturing a town requires a substantial advantage of numbers or off-map artillery. The presence of large buildings such as cathedrals, apartment blocks and fortifications significantly increase the defender's advantage. In addition when a town has overwatch over the opponent's potential lines of approach or travel the situation only worsens unless the attacker can lay a substantial amount of smoke.
In this scenario the allied player need merely sit on the objectives to win - he already has the points. The burden of attack falls to the axis and the axis does not have sufficient force to overcome the allied terrain advantage.
Conclusion: Significant advantage allies.
How could this scenario be re-balanced?
Option 1: Redistribute the victory points as follows; Capione 200, Vitoritto 300 and the axis held river crossing 500. Now both sides sit on the same amount of vp and the burden of attack is equal for both parties. The allied positions are still stronger than the axis, but the allied player can no long just sit on those positions to win the game. I consider this to be the better of my two suggestions.
Option 2: Increase the size of the axis force by at least 50%, perhaps as much as 75% or 100%. I am not sure what size increase would result in a balanced game because much depends on a player's tactics and luck.
Beware a bug in the results that wont award you Campione if you leave any bunkers un-destroyed, cost me 200 extra points.