Baranovichi - Combat Mission: Red Thunder

Rating: | 7.88 (21) |
Games Played: | 26 |
SM: | 9 |
Turns: | 90 |
Type: | Stock |
First Side: | USSR |
Second Side: | Axis |
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Well Balanced | 7 |
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Well Balanced | 7 |
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Slightly Pro Axis | 7 |
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Slightly Pro Axis | 7 |
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Slightly Pro Axis | 7 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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Mustarastas | vs. | Baluka1974 | ![]() |
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Axis Total Victory | 99 | 9 |
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General Panic | vs. | Comdr | ![]() |
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Draw | 54 | 54 |
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Stonecutter | vs. | Chappy | ![]() |
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USSR Total Victory | 99 | 9 |
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Stonecutter | vs. | horstherman | ![]() |
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USSR Total Victory | 99 | 9 |
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Stonecutter | vs. | horstherman | ![]() |
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Axis Total Victory | 99 | 9 |

It's a really well thought out scenario but I think is probably a bit a pro-axis. Very enjoyable as it can get pretty tense in close games.

With six panthers and a defensive setup, there is an advantage to the German player even if they are outnumbered. Also, 100% of VPs are for holding ground and about 90% are for holding a large area with buildings that would take a long time to clear. If half of VPs were for destroying enemy forces and the ground objectives were smaller so that there was a reasonable chance the Soviet player could clear them, it would improve the play balance. Overall though, a nice map, good mix of forces on both sides and a fun battle.