Block Busting in Bokriusk - Combat Mission: Red Thunder
Rating: | 8.18 (11) |
Games Played: | 12 |
SM: | 3 |
Turns: | 45 |
Type: | Custom |
First Side: | USSR |
Second Side: | Axis |
Bokruisk Belarus, June 29th 1944: Soviet forces attempt to crush German defenders in the occupied city of Bokruisk (Human vs Computer: both sides)
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Bidermann | Well Balanced | 7 |
Jpratt88 | Slightly Pro Axis | 5 |
patton1945 | Well Balanced | 10 |
Hussar_63 | Well Balanced | 8 |
Manzcaser | Slightly Pro USSR | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | JanSmuga | USSR Total Victory | 33 | 3 | ||||
Panzer Lehr | vs. | TeddyA | USSR Tactical Defeat | 9 | 27 | ||||
Panzer Lehr | vs. | TeddyA | Axis Major Defeat | 6 | 30 | ||||
Panzer Lehr | vs. | a1steaks | Axis Major Victory | 30 | 6 | ||||
Stonecutter | vs. | Jobu88 | Axis Tactical Victory | 27 | 9 |
Now to the scenario proper. I am an ASL player, so immediately this scenario attracted my interest. Bravo to the creator for re-creating this one. Like no there, this CM battle is an excellent lesson in LOS (line of sight). There are precious few LOS in this battle. As the Russian player, I had a devil of a time trying to find and fire at Germans. There is so much intervening foliage and buildings, that forming a simple firebase was not going to happen. So if you want some experience in finding LOS, this battle will serve you well.
Without doubt, this scenario favours the Germans. I was very lucky to occupy a single building (building A) at battle end, and it was almost contested by the Germans at game end with a final charge. IMO, I believe the creator of the scenario should amend two things to correct this imbalance:
1) there are too many Germans in excellent cover in an excellent defensive position. The German platoons are currently 4 squads in size. I recommend that this be reduced to 3 squads each. I also recommend that either both AFVs be removed, or both ATGs, or one of each to make two anti-tank heavy weapons available instead of four.
2) adjust the victory points awarded. In order to bring the Russian AFVs into action effectively, they have to get in close, and this exposes them to 2 x ATGs, 2 x AFVs, several panzerschrecks, and scores of panzerfausts and grenades. Inevitably there will be Russian AFV casualties, and each one is worth so many victory points as to make this scenario extremely difficult for the Russian to win. I was lucky to occupy one building at game end, but this was not enough points to surpass the few AFV losses I had. I would recommend increasing the building points awarded and decreasing the Russian AFV points.
All that being said, this was one very entertaining fight! A tip for the Russian player - watch your ammo. Halfway through the battle I noticed that some squads had only grenades left to fight with, some MGs were empty, and one HQ unit had but a single pistol with 9 rounds! Ammo is always a factor, but the Russians in this battle will go through their meagre supply very quickly.
Thanks to my opponent for a hard fought draw and to the scenario creator for designing a battle that left scores of dead brown and grey pixeltruppen all over my map :)
1) Change the supply from limited/scarce to full so that there is enough ammunition for the attacker to provide suppressive fire.
2) Add another 15 minutes time as clearing house to house requires patience and care if one is to avoid massive casualties.