Bunkers Burning - Combat Mission: Red Thunder
Rating: | 5.97 (9) |
Games Played: | 8 |
SM: | 6 |
Turns: | 45 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Panzer Lehr | Slightly Pro Allies | 7 |
Mad Mike | Slightly Pro Allies | 6 |
A Canadian Cat | Moderately Pro Allies | 6 |
mehdi | Moderately Pro Axis | 7 |
Neutral Party | Moderately Pro Axis | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Stonecutter | vs. | Kandu | Axis Total Defeat | 6 | 66 | ||||
vicoshev | vs. | Kil Roy | Axis Total Victory | 66 | 6 | ||||
Expecting_at_crossroad | vs. | a1steaks | Allies Major Victory | 60 | 12 | ||||
Duff | vs. | Lond0ner | Axis Major Victory | 60 | 12 | ||||
mehdi | vs. | Neutral Party | Axis Major Victory | 60 | 12 |
I want to expand my comments. Play balance depends a lot on if the game was being played for the first time without foreknowledge vs if the player had played it previously or studied the map and forces pre-game as if it was a board game. Playing it blind as I did makes it anyone's game. The German positions are generously covered by mines which the Russians can easily stumble into. I got lucky when I decided to crawl a disabled tank along the forest on a hill and found a clear path. Another tank hit mines. I assumed that whereever there were obstacles or wire, there would be no mines and this allowed my engineers to blow a pathway through wire to create a single clear patch. Apart from that, they are not much use detecting or clearning mines. Elsewhere I did the Russian thing and just charged through minefields at three locations. Didn't know they were minefields until I started taking casualties.
If playing the game with foreknowledge then balanced shifts strongly in the Russian favour.