CMRT Blood on the Tracks - Combat Mission: Red Thunder
Rating: | 7.57 (6) |
Games Played: | 8 |
SM: | 7 |
Turns: | 110 |
Type: | Custom |
First Side: | USSR |
Second Side: | Axis |
Downloads: | 131 |
1st Company/3rd Infantry Battalion with tank support from 1st Company and 3rd Platoon/2nd Company/1st Regiment, leads the attack on a vital supply hub just South of Bobruisk
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Stonecutter | Slightly Pro USSR | 9 |
Stonecutter | Moderately Pro USSR | 9 |
Lond0ner | Slightly Pro Axis | 7 |
Stonecutter | Slightly Pro USSR | 8 |
titannz | Slightly Pro Axis | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
titannz | vs. | Stonecutter | USSR Total Victory | 77 | 7 | ||||
titannz | vs. | Stonecutter | Axis Total Victory | 77 | 7 | ||||
weapon2010 | vs. | Stonecutter | Draw | 42 | 42 | ||||
Hedgehog | vs. | Panzer Lehr | Axis Minor Victory | 56 | 28 | ||||
Lond0ner | vs. | Panzer Lehr | Axis Tactical Victory | 63 | 21 |
An excellent battle with superior Russian forces attacking a mixed bag of German troops defending a key railway yard. Play balance seems to favour the Russian side thanks to a big advantage in armour both quantitatively and qualitatively as all but one of the German vehicles are Stugs or Marders. Also, the Russian have a fair amount of heavy artillery to use for both smoke and suppression. About the only tweaks I would recommend are replacing one of the SP guns with a Tiger and having the Germans reinforcements arrive about 15 minutes earlier.
An excellent scenario and a very tough defensive battle for the Axis side. The balance favours the Soviet player as they have a large advantage in armour and artillery. In addition, many Soviet terrain objectives are touch vice occupy. If all objectives were occupy and the Axis player had another Stug, that would help even the battle.
Soviets need a bit more infantry IMO.