Delaying Action at Ogledow - Combat Mission: Red Thunder
Rating: | 7.97 (7) |
Games Played: | 9 |
SM: | 6 |
Turns: | 32 |
Type: | Custom |
First Side: | USSR |
Second Side: | Axis |
Armored action on the west bank of the Vistula
Mad Mike and I increased the number of turns to 40, as we both felt that 25 turns was too short of a time to accomplish the mission without a mad rush, which would give the Germans an advantage. As it turned out the 40 turns was too many - would recommend playing with 30 - 35 turns
H
Mad Mike and I increased the number of turns to 40, as we both felt that 25 turns was too short of a time to accomplish the mission without a mad rush, which would give the Germans an advantage. As it turned out the 40 turns was too many - would recommend playing with 30 - 35 turns
H
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
H | Well Balanced | 7 |
Mad Mike | Well Balanced | 8 |
Panzer Lehr | Well Balanced | 8 |
Pericles | Moderately Pro USSR | 7 |
Pericles | Moderately Pro USSR | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Hedgehog | vs. | Panzer Lehr | USSR Major Victory | 60 | 12 | ||||
Baluka1974 | vs. | General Panic | Axis Major Victory | 60 | 12 | ||||
Zeke | vs. | Hamrock | Axis Total Victory | 66 | 6 | ||||
bangers | vs. | weapon2010 | Axis Minor Defeat | 24 | 48 | ||||
Pericles | vs. | Panzer Lehr | Axis Minor Victory | 48 | 24 |
After 5 minutes, the Russian heavy JS tanks appear. My opponent placed one, yes only one, Panther to cover the entry point and within one minute, 3 of the JS tanks were in flames. The first one died in the first 10 seconds and moved no more than about 30 meters. They had zero chance to respond, maneuver, hide. They appeared and were destroyed quite easily.
Obviously, I rate this battle incredibly out of balance. Entry zones should never be able to be engaged by opponents on the first turn when they enter. And this battle has not one, but two of them that get engaged on first turn of entry. Yikes. I really cannot see how any German player could lose this one.
Everything wrong with this scenario has been said already by ChappyCanuck, apart from the added salt to the Allied wound that is the 50 point friendy bonus the Axis get for just playing the Axis !!!
Failure to exploit the Axis advantages
After looking under the hood of this scenario, I realise it is more balanced than I thought, the reason being the esoteric scoring system involving exit zones.
I have never played a game that uses them before, and once I understood how they worked, I realised the Axis player has to exit units to add to their score, which means they cannot defend in force for the whole game, so there is an opportunity for the Allies to catch them on the move, or capture the terrain objectives at the end of the game, which gives the Axis a unique problem regarding how many units to hold back until the last few turns.
Suffice to say, this negates a lot of the unit balance issues I had with this scenario.
However, I do think the unique nature of the scoring system in this scenario needs to be explained in more detail in the briefings, and I would like to see the Allied set up zones offer a bit more cover to allow for more manouvre options.