Myth of Invincibility - Combat Mission: Red Thunder
10 - 1 - 19
Rating: | 7.43 (19) |
Games Played: | 30 |
SM: | 8 |
Turns: | 70 |
Type: | Stock |
First Side: | Axis |
Second Side: | USSR |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Lond0ner | Moderately Pro USSR | 8 |
A Canadian Cat | Moderately Pro USSR | 8 |
Mad Mike | Moderately Pro USSR | 9 |
Panzer Lehr | Well Balanced | 7 |
para bellum | Slightly Pro USSR | 9 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Baluka1974 | vs. | Lehomp | USSR Major Victory | 80 | 16 | ||||
cargol | vs. | Aegis | Axis Tactical Victory | 72 | 24 | ||||
LuckyLlama | vs. | Panzer Lehr | USSR Total Victory | 88 | 8 | ||||
cplkrotz | vs. | vicoshev | Axis Total Victory | 88 | 8 | ||||
cargol | vs. | Kil Roy | USSR Total Victory | 88 | 8 |
Agreed I had to work for it for sure. I think I would rate it as pro Allied. Perhaps I was lucky enough to neutralize both Tigers and the Royal Tiger for much of the game in a smoke induced haze of HE and smoke rounds which ended up immobilizing them. Things would have been a lot harder if I had not succeeded at that.
Any decent player on the Soviet side can easily blind out the tactically decisive hill for the German player.
Additionally that 2wooded" hill is created as LOS open forward slope for the German side for the whole game, while the Soviet side has lots of woods to hide and maneuver behind.
Want to use the Tiger 2 properly?
Sorry, there's no time to either wait for the dust to settle, nor is there time for maneuever!
Rush forward is the name of the game.
You don't like unrealistic map edge gaming, don't like to rush forward and play grab the flag? Sorry, if you have an opponent who knows what dust does on that map, you have no time to counter it:
you either have the choice to sit behind a dust cloud and wait while the time runs, or you maneuever and lose 10 minutes each time to get a decent new spoting contact suitable for an attack.
To bad there are 30 or so Soviet tanks and there is simply not enough time to strip the oponent from his tanks.
But who cares?!
The scanrio designer just wants you to grab a victory location downin the middle of the map, while the heights are not secure?
Applause by the masses?
WTF?
Not even 2 hours time?
Are you kidding me?
This has NOTHING to do with tactics this is just enforced childish flag grabbing.
Stay away if you like realistic tactics!