Right Hook at Sopockinie - Combat Mission: Red Thunder
Rating: | 5.2 (7) |
Games Played: | 8 |
SM: | 9 |
Turns: | 150 |
Type: | Custom |
First Side: | USSR |
Second Side: | Axis |
Downloads: | 274 |
This scenario features units belonging to the W-SS Totenkopf Division. The scenario is mod tagged for Vein’s Totenkopf mod and is thus best played with that mod.
There are only AI plans for the Soviet side, so play-style is H2H/Axis vs AI only.
This is a historical scenario based on the fighting on the Nemen front in mid-July 1944, where 3. SS-Panzer-Division “Totenkopf” was tasked with carrying out a local counterattack on the town of Sopockinie in an (ultimately failed) attempt to cut off Soviet mechanized forces that had broken through further to the north-west to the Augustow canal.
This particular scenario portrays a battalion sized engagement on the eastern flank of this counterattack.
Source: Vopersal, W. (1991): Marsch und Kämpfe der SS-Totenkopf Division, Band Va
There are only AI plans for the Soviet side, so play-style is H2H/Axis vs AI only.
This is a historical scenario based on the fighting on the Nemen front in mid-July 1944, where 3. SS-Panzer-Division “Totenkopf” was tasked with carrying out a local counterattack on the town of Sopockinie in an (ultimately failed) attempt to cut off Soviet mechanized forces that had broken through further to the north-west to the Augustow canal.
This particular scenario portrays a battalion sized engagement on the eastern flank of this counterattack.
Source: Vopersal, W. (1991): Marsch und Kämpfe der SS-Totenkopf Division, Band Va
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Duff | Slightly Pro Axis | 7 |
Stonecutter | Moderately Pro Axis | 4 |
Smike2685 | Moderately Pro Axis | 7 |
weapon2010 | Totally Pro Axis | 5 |
Panzer Lehr | Totally Pro Axis | 1 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | TeddyA | USSR Total Victory | 99 | 9 | ||||
Kil Roy | vs. | Baluka1974 | Axis Tactical Victory | 81 | 27 | ||||
Baluka1974 | vs. | Kil Roy | Axis Tactical Victory | 81 | 27 | ||||
ChappyCanuck | vs. | raz_atoth | Axis Major Victory | 90 | 18 | ||||
Expecting_at_crossroad | vs. | a1steaks | USSR Tactical Victory | 81 | 27 |
1) MAP SIZE & TIME - 3km x 2 km and 2.5 hours + up to 15 minutes extra time. This is far too big and too long. As the defender, I did nothing but hit the big red button for the first 40 minutes as the distances from the German start point to the first objective were so long. Given the Russian force is all infantry while the Germans have 8 x Stugs and other vehicles, this gives a significant advantage to the German player as they can concentrate all their forces in one place and the Russian player cannot react as the distances are too great. If the map were 1.5km x 1 km and time reduced to 90 minutes +10 minutes, , this would even out the battle a bit and avoid a lot of wasted time for both players.
2) BALANCE OF FORCES - The Germans have a big firepower and mobility advantage thanks to 8 x Stugs, several support vehicles and 150mm & 105mm arty along with several mortar missions. In addition, while the infantry numbers are nearly equal, the German infantry is a mix of crack and veteran troops with a few regular/green while the Russians are mostly green with a few regular/veteran troops. Adding a few reinforcing Russian T-34s with tank riders later in the battle would really make this interesting as the Russians could do a counter-attack once their armour arrived.
3) VICTORY POINTS - If the first two items are changed, then they are fine as is. Otherwise, all Russian VPs should be for inflicting damage rather than roughly 65% being for holding ground as they have almost zero chance of holding ground as the German player can easily contest due to their mobility advantage.
This was an extremely large map, and much of the battle was spent walking it. I would recommend it be about 2/3 of the current size if that is at all possible.
Finally, the German off board mortar support has a very limited range, only about halfway across the map, and so they could not play a role at all in the battle for the larger town towards the end of the scenario.
But the map was fun, and I felt the overall scenario was a good one.