Studienka - Combat Mission: Red Thunder
Rating: | 8.59 (8) |
Games Played: | 12 |
SM: | 9 |
Turns: | 180 |
Type: | Stock |
First Side: | USSR |
Second Side: | Axis |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Panzer Lehr | Well Balanced | 5 |
Mad Mike | Well Balanced | 10 |
Artyman | Well Balanced | 9 |
Jpratt88 | Well Balanced | 8 |
Wgbn1968 | Slightly Pro USSR | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Wgbn1968 | vs. | Baluka1974 | USSR Total Victory | 99 | 9 | ||||
H | vs. | a1steaks | Draw | 54 | 54 | ||||
H | vs. | a1steaks | Draw | 54 | 54 | ||||
Partial Penetration | vs. | Guardsman | Draw | 54 | 54 | ||||
Wgbn1968 | vs. | panzer biker | USSR Tactical Victory | 81 | 27 |
"Never interrupt your enemy when he is making a mistake." ~ Napoleon
I found it a very challenging scenario played against a good opponent.
As the axis you start with just a recon company with the challenge being too slow down the soviet juggernaut,and also not lose your company which i failed miserably.
It gets better for the axis with the arrival of armour and pzgr later in the game.Just dont throw your armour in willy nilly, and you have the makings of a great engagement.
Lots of fun and would rate it for those long winter nights entertainment.
*SPOILERS*
This is an armored slugfest between forces of roughly equal combat power. The Germans are better suited to offence because of the Panther tanks, the armor of which provides a degree of portable cover while the Soviets are completely dependent on terrain for protection. But there is good cover on the Soviet side of the river and the Germans may lose most of their infantry early, so it will be very challenging for either side to gain their objectives. If both sides are led by commanders of roughly equal ability a draw is likely.
The bonus is explained in the Soviet briefing. It is to offset the fact that any forces the Soviets do not exit off the map are counted as destroyed for scoring purposes. It's a limitation of the game scoring system the scenario designer had to work around.