The Woroblin Bridgehead - Combat Mission: Red Thunder
Rating: | 8.25 (15) |
Games Played: | 17 |
SM: | 7 |
Turns: | 90 |
Type: | Stock |
First Side: | Axis |
Second Side: | USSR |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Mad Mike | Well Balanced | 8 |
Expecting_at_crossroad | Well Balanced | 6 |
Cogust | Slightly Pro Axis | 7 |
deno30 | Slightly Pro Axis | 6 |
BrosifBallin | Well Balanced | 10 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Expecting_at_crossroad | vs. | Baluka1974 | Draw | 42 | 42 | ||||
Expecting_at_crossroad | vs. | Baluka1974 | Draw | 42 | 42 | ||||
Expecting_at_crossroad | vs. | Raging Al | USSR Tactical Victory | 63 | 21 | ||||
Guardsman | vs. | patton1945 | Axis Tactical Victory | 63 | 21 | ||||
Panzer Lehr | vs. | TeddyA | USSR Minor Victory | 56 | 28 |
Certainly, outside of very very good luck, I don't think it is really possible to take one of the bridgeheads. The other bridgehead involves an unavoidable long slog through the woods cleaning out infantry wherein as far as I can tell the tanks can't follow.
It's a pretty good map. I still believe it is slightly axis favorable. I like that the game starts with a big axis advantage, then swings such that the soviets can mount a counter attack.
1. I believe that it's fairly easy for the axis to eek out a minor victory, if they play conservatively just using HE shells and their extra mortars to good effect.
2. Russian SMG squads are very powerful on this map.
3. The key to axis victory, I believe, involves shelling the Russian AT guns followed by charging in with the tanks. The terrain makes this quite difficult.
4. The Russians can't hold either of their objectives for very long once the game starts.