TWC GD Panzergeist - Combat Mission: Red Thunder
Rating: | 8.48 (12) |
Games Played: | 14 |
SM: | 6 |
Turns: | 60 |
Type: | Custom |
First Side: | Axis |
Second Side: | USSR |
Downloads: | 572 |
Based on a historical account from HISTORY OF THE PANZER-REGIMENT GROSSDEUTSCHLAND by Hans-Joachim Jung and the scenario "PANZERGEIST" for ASL by Pete Shelling. Additional sources consulted included Google Earth for contemporary view of the terrain and the Lexicon-der-Wehrmacht website for additional order of battle information.
HISTORICAL BACKGROUND
The 1st Battalion of the Panzer Regiment Grossdeutschland was detached from the division for refitting with the Panther tank. It found itself in France at the time of D-Day (and BAGRATION) in June 1944. After returning to the Eastern Front, I./Pz.Rgt. GD served in support of the 6th Panzer Division and was with that formation in late October during a series of battles near Olszak, Poland. The regimental newspaper of the division quoted a GD officer declaring, after one of these successful attacks, "We still have the old Panzergeist! (Armoured Spirit)."
Map size: 1424m x 1136m
Game length: 60+
German force size: Company
Terrain type: rolling hills, scrub
Weather and Environmental conditions: Rain, mist
Date: 30 October 1944*
Designed for play either H2H or vs AI as either side. Two AI plans included.
* Date set to September 1944 in editor
HISTORICAL BACKGROUND
The 1st Battalion of the Panzer Regiment Grossdeutschland was detached from the division for refitting with the Panther tank. It found itself in France at the time of D-Day (and BAGRATION) in June 1944. After returning to the Eastern Front, I./Pz.Rgt. GD served in support of the 6th Panzer Division and was with that formation in late October during a series of battles near Olszak, Poland. The regimental newspaper of the division quoted a GD officer declaring, after one of these successful attacks, "We still have the old Panzergeist! (Armoured Spirit)."
Map size: 1424m x 1136m
Game length: 60+
German force size: Company
Terrain type: rolling hills, scrub
Weather and Environmental conditions: Rain, mist
Date: 30 October 1944*
Designed for play either H2H or vs AI as either side. Two AI plans included.
* Date set to September 1944 in editor
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Panzer Lehr | Well Balanced | 8 |
Artyman | Slightly Pro Axis | 7 |
nortriubuell | Slightly Pro Axis | 7 |
Mudking | Well Balanced | 9 |
nortriubuell | Slightly Pro Axis | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Stonecutter | vs. | ANKulin | Draw | 36 | 36 | ||||
Mad Mike | vs. | Kil Roy | Axis Tactical Victory | 54 | 18 | ||||
Baluka1974 | vs. | H | USSR Minor Victory | 48 | 24 | ||||
Baluka1974 | vs. | H | Axis Minor Victory | 48 | 24 | ||||
a1steaks | vs. | marco2marzo | Draw | 36 | 36 |
I think it's slightly pro axis because of the long range and accuracy of the Panther
Great H2H scenario. It's no secret that "most believe" (on a one-to-one basis) that German tanks were superior. That being said, I think the Russians need more armor to make it "more even"; if you you want it more even ... as a meeting engagement scenario.
Fun scenario, well made for H2H PBEM, and my compliments to Michael for making it.
Spoiler alert ***
Forces are "mostly" equal, although slightly pro-axis IMO. The Russians have one anti-tank gun, that is destroyed as soon as its position is revealed. However, the Germans have several panzershrecks; so the Russsians better keep distance from Germnan infantry ... or else suffer the consequences. Early in the game. I had five T-34s knocked out ... at 100 meters, argh. (ok, one dismounted) with no loss to
the axis. With superior German tank optics and panzershreck equipped infantry, the Russians need at least a couple more tanks, to even this out. Kudos to "Mudking" as the Axis ... a tough opponent indeed !!!
Enjoyed this one - kudos to the designer Michael Dorosh.