(I) Quick Battle-Battle Size:Large - Combat Mission: Shock Force 2
Rating: | 8.23 (6) |
Games Played: | 6 |
SM: | 8 |
Turns: | 10 |
Type: | Stock |
First Side: | US |
Second Side: | Syria |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Cupressus | vs. | vicoshev | Syria Tactical Victory | 72 | 24 | ||||
Comdr | vs. | vicoshev | Draw | 48 | 48 | ||||
Comdr | vs. | vicoshev | US Total Victory | 88 | 8 | ||||
Comdr | vs. | vicoshev | Syria Major Victory | 80 | 16 | ||||
Comdr | vs. | vicoshev | US Total Victory | 88 | 8 |
The US is much better equipped with Bradleys (with ERA), Javelins and possible drones.
Tough for the Germans to win as the Marders have no ERA and will only fire their Milan missiles if 'opened up'. If you 'open up' a Marder, the crew member will pop up, but only for a very short time, and then go back inside the hull where it is safer before having fired a missile.....a little frustrating when a Milan missile is what is needed to take out a Bradley or Abrams. The 20mm autocannon is a fine weapon, but it is generally not enough to destroy a Bradley or Abrams.
Lessons Learned: Milan has a 400 metre minimum engagement distance. Wow, targets must be far away or the ATGM team won't fire.
Marder AFV has a great 20mm cannon - effective against infantry, not so effective against other IFVs, not effective at all against tanks.
Marder crew must be 'opened up' to fire the on-board Milan missiles. If they are not opened up, they will not fire the Milans. The Milan 400 metre minimum engagement distance applies here as well.