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Operation Concordia I - Divided Ground - Vietnam

Operation Concordia I Image
Campaign Series Ladder

Operation Concordia I

By Stéphane Moutin
Allies 4 - 1 - 2 Axis
Rating: 5.88 (4)
Games Played: 7
SM: 3
Turns: 22
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 227
Can Giuoc, 15km South of Saigon, Long An Province, III CTZ (Best played as US). On 19 June 1967, the newly formed Mobile Riverine Force (A special brigade-size unit tailored to operate in the numerous waterways of southern III CTZ and northen IV CTZ) initiated operation Concordia near Can Giuoc. Can Giuoc District contained a good network of navigable waterways, permitting the assault craft to enter an area that intelligence reports indicated was used extensively by the 5th Nha Be VC Battalion for rest and training. Civilian travel in the locality was chiefly by water, since most bridges and the one ferry were no longer serviceable. Previous military actions here had depended for movement on boats and aircraft. The U.S. 9th Infantry Division's 3d Brigade was disposed in Long An Province west of Can Giuoc District to lend security by its operations to Highway 4; however, Can Giuoc District was outside the brigade's routine area of operations. The fact that the Mobile Riverine Force could move its afloat base permitted the establishment of a brigade base within three kilometers of a location that had been a remote Viet Cong base area enjoying considerable security. The Mobile Riverine Force sent five companies of two U.S. infantry battalions into the operations area by assault craft. The sixth company, Company C, 3d Battalion, 47th Infantry, moved by water to an air pickup zone to stand by as reserve. The troops entered the area and searched south, using assault craft to cross water barriers and to provide communications and fire support. The 2d Battalion, 46th Infantry, Army of Vietnam, moved during darkness and established a blocking position near the town of Ap Bac, oriented to the east. SOURCES: Vietnam Studies: Riverine Operations 1966-1969. NOTES: Theres no objectives in this scenario, as in most Vietnam battles, victory will be determined by bodycount and kill ratio.
Player Voting Stats
Member Balance Enjoyment
General Stymiest's ProfileGeneral Stymiest Moderately Pro Allies 6
General Stymiest's ProfileGeneral Stymiest Moderately Pro Allies 6
General Stymiest's ProfileGeneral Stymiest Moderately Pro Allies 6
majog's Profilemajog Slightly Pro Axis 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies David Galster's Profile David Galster vs. majog majog's Profile Axis Draw 18 18
Allies The Rattler's Profile The Rattler vs. majog majog's Profile Axis Allies Major Loss 6 36
Allies Jumbo's Profile Jumbo vs. majog majog's Profile Axis Allies Major Victory 36 6
Allies majog's Profile majog vs. Jumbo Jumbo's Profile Axis Allies Major Loss 6 36
Allies Jumbo's Profile Jumbo vs. majog majog's Profile Axis Allies Major Victory 36 6