Rescue - Falklands
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Rating: | 0 (0) |
Games Played: | 0 |
SM: | 4 |
Turns: | 15 |
Type: | Stock |
First Side: | UK |
Second Side: | Argentina |
Company Level
Hypothetical Scenario
Play as British or PBEM
Normal Night Conditions
Shortly after the May 1st airstrike on the Goose Green Airstrip, Argentine soldiers rounded up the majority of civilians in the Darwin - Goose Green area. The kelpers were housed in a building in town until May 22 when they were freed by 2nd Para. The conditions were a bit sparse to say the least with only two toilets for more than 100 people. The Argentine rationale for this imprisonment was to prevent the kelpers from communicating with the Task Force and providing military information to the special forces troops thought to be in the area. At British headquarters, however, the situation appeared to be more ominous. It was initially thought that the civilians were being held hostage and it was even thought they might be moved to the mainland. A rescue operation was planned, but when it become clear that the civilians were in little danger, it was called off.
This scenario assumes that the rescue operation was carried out. Elements of the SAS and SBS would secure Goose Green and rescue the civilians. Divers would land shortly before the assault and destroy the town generator and the radar for the AA guns. Harriers would be available to hit the AA positions before they could be operational. Even a platoon of Royal Marines would be landed to prevent additional Argentine troops from reaching Goose Green. As in most SAS operations, surprise and speed would be key.
The assault boats have been flagged as amphibious so that they can enter a land hex for the purpose of loading troops. Please do not use them as trucks and move then from land hex to land hex. The British player should also note that naval vessels cannot enter land hexes, so he will have to load the LCMs via the jetties.
Hypothetical Scenario
Play as British or PBEM
Normal Night Conditions
Shortly after the May 1st airstrike on the Goose Green Airstrip, Argentine soldiers rounded up the majority of civilians in the Darwin - Goose Green area. The kelpers were housed in a building in town until May 22 when they were freed by 2nd Para. The conditions were a bit sparse to say the least with only two toilets for more than 100 people. The Argentine rationale for this imprisonment was to prevent the kelpers from communicating with the Task Force and providing military information to the special forces troops thought to be in the area. At British headquarters, however, the situation appeared to be more ominous. It was initially thought that the civilians were being held hostage and it was even thought they might be moved to the mainland. A rescue operation was planned, but when it become clear that the civilians were in little danger, it was called off.
This scenario assumes that the rescue operation was carried out. Elements of the SAS and SBS would secure Goose Green and rescue the civilians. Divers would land shortly before the assault and destroy the town generator and the radar for the AA guns. Harriers would be available to hit the AA positions before they could be operational. Even a platoon of Royal Marines would be landed to prevent additional Argentine troops from reaching Goose Green. As in most SAS operations, surprise and speed would be key.
The assault boats have been flagged as amphibious so that they can enter a land hex for the purpose of loading troops. Please do not use them as trucks and move then from land hex to land hex. The British player should also note that naval vessels cannot enter land hexes, so he will have to load the LCMs via the jetties.