The Landing at Ari Burnu - First World War



Rating: | 4.08 (5) |
Games Played: | 9 |
SM: | 2 |
Turns: | 9 |
Type: | Custom |
First Side: | ANZAC |
Second Side: | Turkey |
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Totally Pro ANZAC | 7 |
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Slightly Pro Turkey | 6 |
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Moderately Pro ANZAC | 5 |
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Totally Pro ANZAC | 6 |
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Totally Pro Turkey | 4 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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CapnMud | vs. | Ashcloud | ![]() |
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Turkey Major Victory | 16 | 2 |
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Aces8 | vs. | Kritterpaw | ![]() |
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Turkey Major Loss | 2 | 16 |
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Hwkhuntswalking | vs. | Rich White | ![]() |
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Turkey Major Loss | 2 | 16 |
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Ashcloud | vs. | the secretary | ![]() |
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Turkey Minor Loss | 4 | 12 |
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fastphil | vs. | Landser34 | ![]() |
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Turkey Minor Victory | 12 | 4 |

As the turks you don't have much to play with-kill the Aussies while you can.

Since the Turkish units are fixed, it's not easy for them to fall back to protect the objectives. Nevertheless, my Auzzies didn't quite reach the highest value objective as they'd run out of time.

I enjoyed the scenario. Tough for the Turks. I think its better to stay in your initial position. I tried to fall back ended up getting overrun by ANZACS. If I had stayed at the overlook and tried keeping the ANZAC forces pinned on the beach I think I would have been better off.