1914_0818_01s: Driving the Wedge - FWWC 01 France '14
14 - 4 - 4
Rating: | 7.98 (19) |
Games Played: | 22 |
SM: | 3 |
Turns: | 13 |
Type: | Stock |
First Side: | Central Powers |
Second Side: | Allied Powers |
Along the Gette River, Belgium, 18th August 1914: Following the fall of Liège, the Belgian Armée de Campagne began solidifying a line of defense along the Gette River. On 17 August, von Moltke issued instructions to von Kluck to shoulder the Belgian Army away from Antwerp. However, to complicate things, von Kluck was also told that his 1.Armee would be under the orders of 2.Armee's commander von Bülow. The cavalry, under H.K.K.2, would also be reassigned to the 2.Armee to provide security between the two advancing armies. von Moltke's justification was that during the advance on the north side of the Meuse, the 1.Armee and 2.Armee must remain in close proximity. von Kluck was furious and argued that it was his 1.Armee, which was on the flank, that had the strategic challenges necessitating independent action and the full use of the H.K.K.2 on the northern flank. But this was to be ignored and von Kluck was forced to drive a wedge between the Belgians and Antwerp with his hands tied. [Size: medium] *See the notes document for information on scenario design decisions and historical notes.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Kuriltai | Well Balanced | 8 |
Archijerej | Well Balanced | 7 |
jonnymacbrown | Well Balanced | 10 |
Jeff Conner | Moderately Pro Central Powers | 6 |
Sgt Jasper | Moderately Pro Central Powers | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
devoncop | vs. | bmcfar01 | Draw | 30 | 30 | ||||
vLuttwitz | vs. | itlnprd | Allied Powers Minor Victory | 42 | 18 | ||||
KAreil | vs. | krmiller | Central Powers Minor Victory | 42 | 18 | ||||
ComradeP | vs. | Fhil | Central Powers Minor Loss | 18 | 42 | ||||
Gris | vs. | Partizanka | Central Powers Minor Victory | 42 | 18 |
Belgian Army packs some punch!
The Allies start off in a rough position and need to know when to retreat.
Strongly favors Central Powers. Not totally, but more than moderately.
race against time for the Germans
Tried to make a fight of it instead of taking advantage of exit hexes and wound up losing too many objectives and men through ZOC captures.
It's an entertaining scenario, but I don't see how the Germans can win this if the Belgians move two divisions or so to the exit hexes. I'm surprised there are so many German wins.
Played as Germany with default rules. My opponent decided against exiting his army and tried to make a stand. Although the Belgians did delay the German steamroller valiantly they got pushed back further and further. The VPs in Aarschot brought the victory as I could snatch them with my cavalry in the beginning and counter attacks could be beaten with arriving infantry forces.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis
Like many of these scenarios if you are no familiar with the battle and don't read the scenario notes you will have no chance as the allies. Many of the scenarios require the allies to retreat off the map to have a chance to avoid losing so that any competent central power player can easily gain a victory otherwise.
A number of options for both sides. Could have easily been a major victory for the Entente or CP
"I may not agree with what you say but will defend to the death your right to say it"
A lot of decisions to make in the span of the scenario for the German and Belgian player. It's a great introduction to France '14.