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1914_0826_01s: The Rout of Samsonov's Right Wing - FWWC 02 East Prussia '14

1914_0826_01s: The Rout of Samsonov's Right Wing Image
Tiller Operational Campaigns Ladder

1914_0826_01s: The Rout of Samsonov's Right Wing

By Ed Williams
Central Powers 7 - 2 - 6 Allied Powers
Rating: 8.27 (15)
Games Played: 15
SM: 1
Turns: 7
Type: Stock
First Side: Central Powers
Second Side: Allied Powers
Bischofsburg, East Prussia, 26th August 1914: As the fighting was beginning to rage on the 2nd Russian Army's left flank near Tanneberg, the right flank came under heavy attack as well. In the area of Bischofsburg, the Russian VI Army Corps had been tasked with holding the flank, oriented northeast for a possible German advance from the vicinity of Rastenburg. On the night of 25-26 August, Russian Cossacks had brought news of massive German forces advancing from Seeburg and Lautern. The unbelievable had occurred; instead of meeting a small covering force on the flank, the VI Army Corps had made contact with two full German corps that had retreated in the face of the Russian 1st Army, and who were now part of a concerted offensive aimed at destroying the Russian 2nd Army's right wing. [Size: medium] *See the notes document for information on scenario design decisions and historical notes.
Player Voting Stats
Member Balance Enjoyment
jonnymacbrown's Profilejonnymacbrown Well Balanced 10
vLuttwitz's ProfilevLuttwitz Totally Pro Central Powers 6
vLuttwitz's ProfilevLuttwitz Moderately Pro Central Powers 5
Gris's ProfileGris Well Balanced 7
Aces8's ProfileAces8 Slightly Pro Allied Powers 7
jonnymacbrown
Captain
jonnymacbrown Tue Sep 01, 2015 8:33 pm
It is important to read the designer notes.
Gris
Colonel
Gris Frid Sep 23, 2016 3:39 am
This is a tough scenario on the first play through. The designer notes do help greatly. I put well balanced, but really hard to pin this one down without a few more plays.

With that said the CP is tight on time (run to the objectives!). I feel waiting to recover fatigue is second to reaching the objectives. The Allies can't cover everywhere, but are forced too because of the CP cavalry and their speed. So it will go to the very end and it is anyone's game.

I got lucky and grabbed an objective on the last turn, my opponent played an excellent game. It is a lot of ground for both sides to cover.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
Aces8
Corporal
Aces8 Tue Feb 21, 2017 7:52 pm
I went with slightly pro allied powers even though I lost. I think it's difficult for the Germans to pull off a major victory in this. Russians are heavily outnumbered but I think you can hold the Germans off because they don't have enough time to get their objectives.
KAreil
Sergeant
KAreil Frid Jan 05, 2018 5:11 pm
Slightly Pro Central Powers even if the Russian gets the 4th CavDiv as reinforcements. (40% chance)

The Russians must cover the exit hex at Bartelsdorf and if the Germans attack in strength from 2 or 3 directions there is little the Russians can do.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis
Steel God
General
Steel God Tue Jun 11, 2024 2:46 pm
It is a tactical nightmare for the Russians, but in customary Ed Williams style the victory conditions are so well defined that victory is possible for both sides as defined by the game....even if the real world situation is quite hopeless for poor Samsonov.
Steel God
General
Steel God Wed Jun 19, 2024 2:53 pm
It really is very finally balanced scenario, but the Russians need to be handled very carefully. Giving ground, avoiding captures, and following the suggestions in the design notes is critical to success.
jonnymacbrown
Captain
jonnymacbrown Mon Aug 05, 2024 6:55 pm
Quite a few of these short scenarios are very well designed and hang on a razor's edge.