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1914_1115_01s: The Breakthrough to the Bzura - FWWC 02 East Prussia '14

1914_1115_01s: The Breakthrough to the Bzura Image
Tiller Operational Campaigns Ladder

1914_1115_01s: The Breakthrough to the Bzura

By Ed Williams
Central Powers 4 - 0 - 3 Allied Powers
Rating: 6.26 (7)
Games Played: 7
SM: 3
Turns: 14
Type: Stock
First Side: Central Powers
Second Side: Allied Powers
Poland, 15th November 1914: On the 14th of November, von Mackensen issued orders to his corps commanders to advance with all haste to breach the Bzura River before the Russian 2nd Army, now reacting to the threat, could be redeployed to oppose the river crossings. The XVII. and XX.Armeekorps, I. and XXV.Reservekorps, and Höhere Kav.Kommand.1 all advanced southeast towards the town of Kutno in order to carry out that task. In their path was the Russian II Army Corps, two cavalry divisions and a collection of forces thrown together to form a continuous line from the Bzura to the Vistula rivers. Outnumbered at least 3:1, the Russians disintegrated under the attack; their only hope was to pull back the dangerously exposed II Army Corps, and to fight a delaying action as the Germans kept up their breakthrough towards the Bzura. [Size: medium] *See the notes document for information on scenario design decisions and historical notes.
Player Voting Stats
Member Balance Enjoyment
KG_RangerBooBoo's ProfileKG_RangerBooBoo Totally Pro Allied Powers 4
Sgt Jasper's ProfileSgt Jasper Moderately Pro Allied Powers 8
vLuttwitz's ProfilevLuttwitz Slightly Pro Central Powers 7
Doctor's ProfileDoctor Totally Pro Central Powers 5
Steel God's ProfileSteel God Moderately Pro Central Powers 8
KG_RangerBooBoo
Major General
KG_RangerBooBoo Sat Oct 11, 2014 6:00 pm
I think it would take perfect play by the Central Powers plus some mistakes by the Allied Powers to give the Central Powers a chance in this one.
Volcano Man
Major
Volcano Man Sat Nov 01, 2014 5:58 am
KG_RangerBooBooI think it would take perfect play by the Central Powers plus some mistakes by the Allied Powers to give the Central Powers a chance in this one.

Strange, the general conception was quite the opposite during testing. Personally this was one of my more favorite scenarios because of the mobility in the center with the cavalry.

Maybe a few more play throughs are needed to prove it one way or the other. Certainly the key to success is the center, and how well the Germans can exploit into the Russian rear areas (and how fast). If it really does turn out the lop sided after some plays, an update will certainly readjust the VP levels. :)
Doctor
2nd Lieutenant
Doctor Thu Sep 24, 2015 5:02 pm
For the Russians it is good practice for retreating to avoid a pocket.
Steel God
General
Steel God Sun Mar 19, 2023 10:56 am
The Russian player must run....standing and fighting is death.
devoncop
Warrant Officer
devoncop Frid Jul 21, 2023 3:47 pm
The Russians really do need to pull back quickly in good order as their screening Cavalry is no match for the German Cavalry Corps which can envelop to north or south given the opportunity.
"I may not agree with what you say but will defend to the death your right to say it"
bmcfar01
Private 1st Class
bmcfar01 Sat Jul 22, 2023 12:18 pm
Read the notes in the manual on this battle and follow the advice of the designers. Becareful about where and how long you defend against the German offensive.