• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#0705_01 II SS PzK - July 5: The SS Attack - Kursk Southern Front

#0705_01 II SS PzK - July 5: The SS Attack Image
Panzer Battles Ladder

#0705_01 II SS PzK - July 5: The SS Attack

By David Freer
Germany 5 - 0 - 6 Russia
Rating: 6.67 (6)
Games Played: 11
SM: 5
Turns: 38
Type: Custom
First Side: Germany
Second Side: Russia

The Vorskla River, North West of Belgorod: July 5th, 1943. (Scenario Size: Korp. Head to Head or Team Play, German Human vs Soviet AI) The II SS Panzer Korp was to be 4th Panzerarmee's shock force in Operation Citadel. Flanked on the left by XXXXVIII Panzer Korp and III Panzer Korp to the right, the SS were expected to smash through the Soviet defences and then turn towards Kursk to the north. The SS began their campaign advancing at 1am July 5th with the aim of clearing Hill 228.6 and its artillery observers who could seriously disrupt the German operation that was to begin at dawn. This scenario covers the first day's operation for II SS Panzer Korp. Surprisingly the full weight of the Korp was not used during July 5th. Each SS Division grouped its panzer regiment and SPW battalion as well as other mobile elements into a Panzergruppe that was to only be committed once a breach had been made in the Russian lines. The attacking panzer grenadiers were to be supported by StuG's, Marder self-propelled AT guns and Tiger tanks. All were expected to help bust the Soviet bunkers. The Soviets had built a number of fortified lines laced with pillboxes and bunkers as well as liberal minefields and extensive anti-tank trenches. Operating on a narrow frontage, II SS Panzer Korp had to commit its regiments individually and batter its way through the Russian defences. By the end of the day, 52nd Guards Rifle Division had been pushed out of the first line of emplacements, but the German's ran out of daylight to attempt to breach 51st Guards Rifle Division in the second fortified line.

Player Voting Stats
Member Balance Enjoyment
Gregor's ProfileGregor Slightly Pro Germany 4
Dog Soldier's ProfileDog Soldier Well Balanced 9
Gregor's ProfileGregor Moderately Pro Germany 6
Gris's ProfileGris Slightly Pro Germany 7
KAreil's ProfileKAreil Slightly Pro Russia 7
Gregor
Technical Sergeant
Gregor Tue Aug 18, 2015 2:05 pm
To few options for the defense. Not much to do other than optimize returnfire from the bunkers.
Dog Soldier
Brigadier General
Dog Soldier Mon Dec 21, 2015 8:16 pm
Both sides have a different set of choices to make. Each side has their strong and weak points.
Fast is fine, but accuracy is everything.
- Wyatt Earp
Gregor
Technical Sergeant
Gregor Tue Sep 06, 2016 8:36 pm
Most challenging for the German player. The Russian player have limited options against a skilled German attacker.
Gris
Colonel
Gris Tue Sep 06, 2016 10:26 pm
Lots of action and plenty of area for the Axis to attack. The longer the Soviets prevent the breakthrough the more losses they can inflict shifting the balance in their favor. The difficulty rest on the skill of the Axis player to breakthrough. Once the Axis break the second line the Soviet player is in trouble vs the SS running amok behind his line. The Soviet player has to maximize the losses and delay. Exciting scenario during the breakthrough phase.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
KAreil
Sergeant
KAreil Wed Aug 21, 2019 7:30 pm
As Soviet the options are limited but the Axis player has a hard battle ahead.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis