10_00: Getting Started - The Battle at Fulda - MC 02 Fulda Gap '85
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Rating: | 9.55 (2) |
Games Played: | 2 |
SM: | 1 |
Turns: | 10 |
Type: | Stock |
First Side: | Warsaw Pact |
Second Side: | NATO |
Town of Fulda, 60 miles east of Frankfurt, June 10th 1985: After crossing the East German border in an early morning surprise attack, the Warsaw Pact’s 8th Guards Army is advancing quickly towards Fulda, the home of the American 1st Squadron, 11th Armored Cavalry Regiment (ACR) and HQ. The battle plans are well rehearsed and the troopers from 11th ACR scramble to their posts. The task is simple, the 11th ACR must delay the Warsaw Pact long enough for NATO reinforcements to arrive, this will be at least 24 hours and maybe longer depending on the success of the NATO air campaign. The next day will be grim for NATO... [Size: small] Designer’s notes: Tutorial Scenario, best played as NATO.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
burroughs | vs. | MARDER1986 | Draw | 10 | 10 | ||||
slasher | vs. | Foxtrot | Warsaw Pact Major Loss | 2 | 18 |
This is an early stage of the '85 aggression so what once could expect as a NATO commander? Use all of the force multipliers available and thank god you're not a commie so You still can pray in the end.