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23_01a: The Herford Express (Stronger NATO) - MC 04 North German Plain '85

23_01a: The Herford Express (Stronger NATO) Image
Tiller Operational Campaigns Ladder

23_01a: The Herford Express (Stronger NATO)

By Saunders & Blackie
NATO 8 - 1 - 11 Warsaw Pact
Rating: 7.54 (18)
Games Played: 20
SM: 1
Turns: 20
Type: Stock
First Side: NATO
Second Side: Warsaw Pact
North German Plain, June 23rd 1985, D+ 13: The second Express to leave the NATO station was bound for Herford. It was due to depart in the early hours June 23rd. and was primarily made up of the US 8th Mech Div (reinforced) from CENTAG. It was hoped that by waiting about 15 hours before introducing this new threat the Warsaw Pact would dispatch their reserves to the north. However, there were not a lot of reserves to go around, so again the WP scrounged what forces could be found to try to counter the attack from the south. [Size, medium]. Play as Human vs. Human.
Player Voting Stats
Member Balance Enjoyment
Alkiviadis's ProfileAlkiviadis Slightly Pro Warsaw Pact 10
Fletch's ProfileFletch Slightly Pro NATO 8
Heinz's ProfileHeinz Well Balanced 7
Alkiviadis's ProfileAlkiviadis Well Balanced 10
RedDevil's ProfileRedDevil Slightly Pro NATO 8
Sgt Fury
Nice both sides get to attack and defend. A good scenario for a mirror match.
Blitz Shadow Player
An experienced NATO player should have no difficulties at all to get a major win. But maybe I just play WP badly....
timshin42
Superb defensive effort by Walter Model!
"Artillerymen believe the world consists of two kinds of people: other artillerymen and targets."
Steel God
General
Steel God Sat Aug 10, 2024 9:55 am
I'm honestly not sure if it's possible to save the Brits in Hereford, but the flexibility and strength of the US forces will eventually dominate the Pact forces. If the Russians make any mistakes you have to pounce on them and make it costly.
Steel God
General
Steel God Mon Aug 26, 2024 6:32 pm
The Pact player should be prepared to make sacrifices, but always with an eye towards buying time. The NATO player must use his mobility and firepower to get north as fast as possible. The British can not be saved against a competent Pact player.