#410520_07v Maleme - First Wave - Extended - North Africa 1941
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Rating: | 5.03 (6) |
Games Played: | 5 |
SM: | 6 |
Turns: | 56 |
Type: | Stock |
First Side: | Axis (NA41) |
Second Side: | Allied (NA41) |
Western Crete, Greece: May 20th, 1941. (Scenario Size: Division Head to Head or Human vs AI for either side. This scenario uses variable objective victory points) Generalleutnant Karl Student's Operation Merkur was launched only one month before the great German Barbarossa offensive in Russia. This meant forces were constantly diverted to Poland rather than southern Greece. The need for JU-52 transport aircraft was unprecedented with many required to carry ammunition and supplies in Eastern Europe. Student only received enough aircraft to deliver two regiments via airborne assault at a time. This forced him to split his forces into two waves - a morning assault in Western Crete and an afternoon para-drop on Retimo and Heraklion. Coordinating such huge forces was always going to be a challenge and many German Fallschirmjaeger were to pay with their lives due to the insufficient resources committed. This scenario expands the First Wave scenario to the end of May 21st and includes the additional para-drops and initial landing of the Gebirgsjaeger that day.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Geier | Moderately Pro Allied (NA41) | 6 |
panther421 | Moderately Pro Allied (NA41) | 4 |
Wolfgang | Totally Pro Allied (NA41) | 4 |
Ricky B | Moderately Pro Allied (NA41) | 9 |
Kool Kat | Moderately Pro Allied (NA41) | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Kool Kat | vs. | Ricky B | Allied (NA41) Minor Victory | 54 | 18 | ||||
Ricky B | vs. | Captain K | Allied (NA41) Major Victory | 72 | 12 | ||||
Wolfgang | vs. | Green | Allied (NA41) Major Victory | 72 | 12 | ||||
Landser34 | vs. | Wolfgang | Axis (NA41) Major Victory | 72 | 12 | ||||
Geier | vs. | panther421 | Allied (NA41) Major Victory | 72 | 12 |
Seems very difficult for the Germans.
I enjoyed it a lot as the allied player.
Game favors the Allies due to the German paras need to capture and hold multiple VP hexes scattered throughout Crete. There is a lot of real estate the Germans must take and hold! Also, the German mountain troop reinforcements only land during the last 10 turns of the game and play no significant role. If this scenario was extended to another day, the outcome would be much different in favor of the Germans!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
This is a fun and definitely challenging battle, for both sides. In looking at the objective points per turn and the victory levels, I believe a draw is about the best that could be achieved as Axis against the AI, and a minor loss against another player. I was on track to barely reach a minor loss when we ended the fight with 6 or so turns left. My nice mountain troops were not going to reach the front to fight, either, as most of the coast was cleared, but that was not achieving anywhere close to a draw.