• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#27cx -Ike's Worst Nightmare! (6-30 June)- Fluid ZOCs - PzC 02 Normandy '44

#27cx -Ike's Worst Nightmare! (6-30 June)- Fluid ZOCs Image
Tiller Operational Campaigns Ladder

#27cx -Ike's Worst Nightmare! (6-30 June)- Fluid ZOCs

By Grrr
Allies 3 - 0 - 1 Axis
Rating: 9.3 (3)
Games Played: 4
SM: 9
Turns: 250
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 302
This campaign scenario covers the first 24 days of the Battle for Normandy. It is similar to #27 "Feet Wet" with the fluid ZOC system. However, this scenario assumes that the German high command had solved it's command problems. Rommel's plan was to stop the Allied invasion on the beaches, with his Panzers right on the beach. However, Rundstedt favored keeping the Panzers far in Reserve. Once the invasion was spotted, they would concentrate and counter attack. Hitler stepped in and proposed a compromise. The reserve panzer divisions would be moved closer, but still behind, the expected invasion beaches and released to Rommel once the invasion was spotted. The seven reserve divisions would be spread out evenly from Normandy to Holland. Expecting the invasion in the Pas de Calais area, Rundstedt sent the refitting 1st SS Panzer Division to join the 21st Panzer in the quiet Normandy area. If the allied target was Normandy, they both would be available to move towards the beach immediately. Also, Rommel would have immediate release of the 12th SS Panzer and Panzer Lehr Divisions positioned to the North. They could be in Normandy within 48 hours. With Panzers at his disposal, can Rommel throw the Allies back into the Sea? ...........This scenario is a modification to Grave's and Dunnam's scenario #27 [Size: large; Length: 250 turns]This is a modified/revised version of the original #30-Campaign1.scn. Changes to objectives, supply, terrain modifiers, morale/quality, the OOB, reinforcement schedules, air and naval units have been made. The intent is to provide a more balanced and challenging PBEM game using the Automatic Defensive Fire mode. For specific details see the readme file included in the zip file. Recommended optional rules: All 4 Alt fire resolution rules, Artillery Setup, Recon Spotting, Counterbattery Fire, Night Fatigue. Special thanks to "Volcano Man" since I borrowed his changes and incorporated them into this revision.
Player Voting Stats
Member Balance Enjoyment
HUBE's ProfileHUBE Well Balanced 7
HUBE's ProfileHUBE Well Balanced 7
Brammer's ProfileBrammer Well Balanced 9
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Bioman's Profile Bioman vs. wuwu25 wuwu25's Profile Axis Allies Major Victory 162 18
Allies Brammer's Profile Brammer vs. PK Powers PK Powers's Profile Axis Allies Minor Victory 126 54
Allies War Beast's Profile War Beast vs. HUBE HUBE's Profile Axis Allies Major Loss 18 162
Allies Marcin's Profile Marcin vs. HUBE HUBE's Profile Axis Allies Major Victory 162 18