#16_05: The 1st SS Pz Korps - PzC 05 Bulge '44
9 - 5 - 20
Rating: | 6.83 (28) |
Games Played: | 34 |
SM: | 5 |
Turns: | 60 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
West Wall, 0800 Dec 16th, 1944: This is a "What If" scenario depicting the part played by the 1st SS Panzer Korps for the first 6 days in the Battle of the Bulge. Where possible, the actual historical events have been portrayed, but some changes, of necessity, have been made to make the scenario more enjoyable. Suggested play as Axis human or PBEM. On the night of Dec 15th, 1944, German commanders gave their men the watchword from the Fuhrer himself "Forward to, and over, the Meuse." The Battle of the Bulge began the next morning. In the north, the 6th SS Panzer Army, selected by Hitler himself, as he felt he could depend on his beloved Waffen SS to get the job done, would provide the main effort. The 1st SS Pz Korps was to be the armored fist of the Army. It was comprised of the 1st SS "Liebstandarte Adolf Hitler" Pz Division, 12th SS "Der Jugend" Pz Division, and 3 Infantry divisions, the 3rd Para Division, the 12th and 277th Volksgrenadier Divisions. The plan called for the infantry to punch a hole through the thinly held US front line, allowing the 2 armored divisions to stream through to the west, all the way to the Meuse, and then on to Antwerp. The difficulties faced were enormous, the terrain in the Ardennes is treacherous, especially in the winter. The routes across are not suited to any type of warfare, particularly using armor. The Pz divisions could not deploy in the accepted sense, instead they divided into Kamfgruppen, intending to move along 2 primary routes. The 1st SSLAH intending to use the southern, and 12th SSDJ the northern route. However, the release of the armor was flexible to allow the infantry time to open the 'holes'. Of course, the order to advance came late but, initially, it met with great success. Then a combination of heroic US small unit actions, lack of fuel, ammo and the treacherous roads and tracks, led to it stalling. [Size large]
Player Voting Stats | ||
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Member | Balance | Enjoyment |
Major Hammer | Totally Pro Allies | 3 |
LBouton | Moderately Pro Allies | 4 |
LBouton | Totally Pro Allies | 3 |
PK Powers | Slightly Pro Allies | 8 |
The Scribbler | Slightly Pro Allies | 7 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
LEGXXIIPRPF | vs. | Smedley | Allies Major Victory | 90 | 10 | ||||
Basadovsky | vs. | smurf309 | Axis Major Loss | 10 | 90 | ||||
zorak | vs. | Many Mariuses | Allies Major Victory | 90 | 10 | ||||
panther421 | vs. | Riku | Allies Major Victory | 90 | 10 | ||||
Riku | vs. | smurf309 | Allies Major Victory | 90 | 10 |
As the Allies I never had the feeling of panic I expected, Bill did nothing wrong and was 2K points short of making it a minor loss seems unbalanced
Interesting situation, difficult for the Germans to advance and secure flanks/rear. In that sense it plays fairly historically.
Tough road for Jerry
The German advance is highly dependent on bridging rules, which are very random.
The German scenario is quite interesting at first, using very powerful formations with great firepower. Very quickly, however, the impossibility of dividing battalions and the difficulty of crossing rivers before the 82nd (the only formation really capable of opposing our forces) arrives make any advance extremely costly, if not virtually impossible, between a thick forest to the south and a swamp to the north. I'm not very experienced, so this comment should be taken with a grain of salt.