Bulge_Revived - PzC 05 Bulge '44
Rating: | 8.41 (7) |
Games Played: | 7 |
SM: | 8 |
Turns: | 162 |
Type: | Custom |
First Side: | Germany |
Second Side: | Allies |
Downloads: | 553 |
Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 5th FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery.
American 2nd ID armor moved north to assist their planned offensive.
German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa German supply increased, to allow greater discrimination in delivering limited supply. All organizations that arrive as strategic variables always do so at equal strength:
The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes
to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our & Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now movable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse. Finally,
American south edge reinforcements have large protected entry areas. German player is advised to keep sight on Namur and Antwerpen.
The bridge @ hex 130-32 did not exist in 1944 nor the road above it; the bridge is destroyed and the road blocked. RECOMMENDED OPTIONAL RULES: Alternative air strike, direct fire and assault resolution, indirect fire and air strikes by the map, quality fatigue modifier. St.Vith and Bastogne now supplied and bunkered-up to reflect the fact that neither fell. 1st SS Panzer Division is now the most powerful panzer outfit ever to appear in PzC.
RECOMMENDED OPTIONAL RULES: Alternative air strike, indirect fire and assault resolution, air strikes by the map, quality fatigue modifier.
American 2nd ID armor moved north to assist their planned offensive.
German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa German supply increased, to allow greater discrimination in delivering limited supply. All organizations that arrive as strategic variables always do so at equal strength:
The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes
to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our & Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now movable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse. Finally,
American south edge reinforcements have large protected entry areas. German player is advised to keep sight on Namur and Antwerpen.
The bridge @ hex 130-32 did not exist in 1944 nor the road above it; the bridge is destroyed and the road blocked. RECOMMENDED OPTIONAL RULES: Alternative air strike, direct fire and assault resolution, indirect fire and air strikes by the map, quality fatigue modifier. St.Vith and Bastogne now supplied and bunkered-up to reflect the fact that neither fell. 1st SS Panzer Division is now the most powerful panzer outfit ever to appear in PzC.
RECOMMENDED OPTIONAL RULES: Alternative air strike, indirect fire and assault resolution, air strikes by the map, quality fatigue modifier.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
jonnymacbrown | Well Balanced | 8 |
jonnymacbrown | Well Balanced | 8 |
Indragnir | Well Balanced | 9 |
Aolain | Well Balanced | 10 |
typhoon | Well Balanced | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
jonnymacbrown | vs. | dto | Germany Minor Loss | 48 | 112 | ||||
jonnymacbrown | vs. | von Mohr | Allies Major Loss | 16 | 144 | ||||
Ricky B | vs. | typhoon | Germany Minor Victory | 112 | 48 | ||||
Aolain | vs. | bdtj1815 | Germany Minor Victory | 112 | 48 | ||||
Indragnir | vs. | jonnymacbrown | Draw | 80 | 80 |
Perhaps 12th SS PzD relocated allow take too quick St Vith.
Very fun
There is a massive supply dump @ Spa. Were you able to capture it? jonny
Much appreciated. Lutzkampen area is still too easy to blitz which hastened the fall of St.Vinth