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Dark_Winter - PzC 05 Bulge '44

Dark_Winter Image
Tiller Operational Campaigns Ladder

Dark_Winter

By jonnymacbrown
Germany 3 - 0 - 1 Allies
Rating: 4.5 (2)
Games Played: 4
SM: 8
Turns: 142
Type: Custom
First Side: Germany
Second Side: Allies
Downloads: 305

There are multi-command/strategic options; three divisional for the Germans including 4 drop-zone options for von Heydte's paratroops, and 12 different strategic options for the Americans. Here is the scenario description: Sunrise in the Ardennes on Dec.16th is at 0845. At 0800 there is only a glimmer of light on the horizon. Therefore, there are only 4 daylight turns in this scenario, along with 4 night turns as sundown on Dec.16th is at 1600. Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 3rd FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery. American 2nd ID armor moved north to assist their planned offensive. German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa. German supply trucks supply line reduced to 6 hexes, to allow greater discrimination in delivering limited supply. All organizations that arrive as strategic variables always do so at equal strength: The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our & Sauer Rivers until Corps bridge units arrive. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now moveable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. IMPORTANT: British armoured and infantry divisions (not recon) are fixed c. one day after they arrive. They are released when sighted by a German unit. This reflects British reluctance to cross the Meuse. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl." Optional rules "indirect fire by the map" and "alt indirect fire recommended." I'm playing it right now and I can tell you it's a lot of fun; power-packed units on both sides with lots of action. Designed by me and FMWarbajan Scenario files updated Jan 12.

Player Voting Stats
Member Balance Enjoyment
jonnymacbrown's Profilejonnymacbrown Moderately Pro Allies 8
Aolain's ProfileAolain Totally Pro Germany 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Germany Aolain's Profile Aolain vs. Doctor Doctor's Profile Allies Germany Major Victory 144 16
Germany Aolain's Profile Aolain vs. Doctor Doctor's Profile Allies Germany Major Victory 144 16
Germany jonnymacbrown's Profile jonnymacbrown vs. FM WarB FM WarB's Profile Allies Germany Major Loss 16 144
Germany alaric99x's Profile alaric99x vs. jonnymacbrown jonnymacbrown's Profile Allies Germany Major Victory 144 16
jonnymacbrown
Captain
jonnymacbrown Mon Apr 07, 2014 2:20 am
Another update in the works
Aolain
Master Sergeant
Aolain Frid Jun 24, 2016 5:48 pm
A most excellent simulation. Does seem to favor the Germans....odd given the limited day turns.