Rating: |
2.4 (1) |
Games Played: |
1 |
SM: |
9 |
Turns: |
240 |
Type: |
Custom |
First Side: |
Russia |
Second Side: |
Germany |
Downloads: |
339 |
Should be played with Alternative Assault Resolution, Artillery Setup, Recon Spotting, Low Visibility Air Effects, Quality Fatigue Modifier, Countterbatery fire, Night Fatigue, Explicit Supply, Programmed Weather and Limited Air Recon This scenario is very hard for Russian player against a human german player, Russian side have a very hard time to encirlce axis forces and when encirclement is achieved, hold the outer and inner rings around pocketed forces, so I made the following changes to balance this scenario. Russian: More tanks Better Anti-tank ratings Better assault ratings. Better Air Interception To balance out German receive: Better terrain modifiers Quality Fatigue Modifier Better quality (infantry divisions and Corps/Army level units) Greatly increased HA rating from german tanks and guns Lowered Breakdown (Keep in mind there are 3000 AFV in this scenario...) Powerful Pioneer units A complete BUNKER-PILLBOX defense ring to simulate strong German resistance around the pocket. Lower German assault rating Lower German SA range from infantry Also added some VP location inside and outside historical pocket to encourage german to defend their ground.
This Mod has been added to the title as part of the Gold upgrade.