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0709_01s: Operation Husky - The Sicily Campaign_Alt - PzC 08 Sicily '43

0709_01s: Operation Husky - The Sicily Campaign_Alt Image
Tiller Operational Campaigns Ladder

0709_01s: Operation Husky - The Sicily Campaign_Alt

By Saunders & Blackie (edited: Williams)
Allies 5 - 2 - 6 Axis
Rating: 8.4 (10)
Games Played: 13
SM: 9
Turns: 351
Type: Custom
First Side: Allies
Second Side: Axis
Operation HUSKY, Sicily, late in the evening of July 9th 1943: With the North African Campaign over, the Allies, at the behest of an impatient Soviet Union, turned towards the invasion of Hitler's Fortress Europa. The island of Sicily was the logical stepping-stone between the Allies desert victories and the European mainland. In what was something of a dress rehearsal for the much more famous Normandy landings a year later, two Allied armies, the American 7th and the British 8th, set out to invade Sicily. Each supported by its own airborne assault, the invading armies would hit the southern shores and immediately push northward, with their ultimate objective the port of Messina at the island's north-eastern tip. The plan called for a Commonwealth thrust along the eastern coastal roads and for an Americans drive directly through the island's center. The Italian 6th Army, supported by two German divisions, lay in wait across the rugged Sicilian landscape. The Axis forces would use the unforgiving terrain to offer opposition that historians would immortalize in books with names like "Bitter Victory", and "Sicily: Whose Victory?" [Size large]
Player Voting Stats
Member Balance Enjoyment
M.Wittmann's ProfileM.Wittmann Well Balanced 8
Maseda's ProfileMaseda Well Balanced 8
giorgiobeacco's Profilegiorgiobeacco Well Balanced 9
giorgiobeacco's Profilegiorgiobeacco Well Balanced 8
giorgiobeacco's Profilegiorgiobeacco Well Balanced 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Brancaleone's Profile Brancaleone vs. Witblitz Witblitz's Profile Allies Draw 90 90
Allies Gray Nemesis's Profile Gray Nemesis vs. Iceman Iceman's Profile Axis Allies Major Victory 162 18
Axis devoncop's Profile devoncop vs. Lelechan71 Lelechan71's Profile Allies Axis Major Victory 162 18
Allies giorgiobeacco's Profile giorgiobeacco vs. Brancaleone Brancaleone's Profile Axis Draw 90 90
Allies giorgiobeacco's Profile giorgiobeacco vs. onesixthsoldier onesixthsoldier's Profile Axis Allies Major Victory 162 18
devoncop
Warrant Officer
devoncop Sun Sep 10, 2023 11:18 am
Full use must be made of the bridge demolitions, mines and fortifications in advantageous terrain for the Axis to win.

The Allies are severely hampered by certain Divisions withdrawing halfway through the scenario so this needs to be planned for.
"I may not agree with what you say but will defend to the death your right to say it"
Brancaleone
Private 1st Class
Brancaleone Frid Mar 28, 2025 6:03 pm
The available Stukas are a great help against Allied armor if used properly, in one game over 600 vehicles between Stuarts and Shermans were destroyed. The Italian infantry units are very slow and are easily surrounded during the retreat.
Some doubts regarding the "Industrial" hexes, fire modifiers equal to -60 that reach -100 if trenches are built, so the units inside them are practically immune to any type of fire that is directed against them, thus creating formidable points of resistance.
"Alea iacta est" (Gaius Iulius Caesar)