0718_01: Sicily Dry Feet Campaign - PzC 08 Sicily '43
2 - 2 - 1
Rating: | 8.16 (5) |
Games Played: | 5 |
SM: | 6 |
Turns: | 172 |
Type: | Stock |
First Side: | Allies |
Second Side: | Axis |
Sicily, July 18th, 1943: With the beachheads secure, and supplies increasing daily, the Allies on Sicily were ready for the second phase of their efforts to conquer the island. After a great deal of agitation and friction, General George S. Patton's 7th Army received the task of clearing the western half of Sicily and taking the port of Palermo. General Bernard Law Montgomery's 8th Army, meanwhile, had the ostensibly more important, and certainly more glamorous, task of driving up the eastern side of the island towards Messina, the ultimate prize. Despite the fading away of the Italian Army, and the relatively modest number of German forces in Sicily, the "Race to Messina" was going to be no picnic. Sicily's rough terrain and pitiful road network, combined with the efficient work of Axis engineers, and the tenacity of German soldiers, would turn the rest of the campaign into a hot, bloody summer. [Size large]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Cshurts | Moderately Pro Allies | 7 |
Kool Kat | Well Balanced | 8 |
Kool Kat | Well Balanced | 8 |
Kool Kat | Slightly Pro Allies | 6 |
The Bishop | Well Balanced | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Kool Kat | vs. | The Bishop | Draw | 60 | 60 | ||||
Kool Kat | vs. | Paulinski | Axis Major Victory | 108 | 12 | ||||
Graeme | vs. | wuwu25 | Allies Major Victory | 108 | 12 | ||||
Mr Grumpy | vs. | Ekan | Draw | 60 | 60 | ||||
Cshurts | vs. | Occam | Allies Minor Victory | 84 | 36 |
A real slugfest for both sides.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Axis player must delay Allies at all opportunities. Engineers need to blow bridges - especially heavy ones to deny use by Allied armor. Palermo and Messina must be heavily defended. Axis player should use Italian Coastal Coy units to build trenches in critical defense locations prior to these units withdrawing. Paved routes (especially the coastal ones (Routes 113 and 114)and the interior roadways (Routes 117, 120 and 121) must be defended. Axis player should anchor his defensive lines around bunkers and garrison troops entrenched in villages. Axis player needs to trade space for time and not try to defend everywhere. Good fatigue and morale management skills are essential in this campaign game! The Dry Feet Campaign (172 turns) is a long game, but well worth the time investment by two dedicated players! Highly recommended!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
This isn't a sweeping flatland campaign. It's a hard, slow fight.