0626_01s: The Race for Alamein and Beyond - PzC 11 El Alamein '42
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Rating: | 5.5 (2) |
Games Played: | 2 |
SM: | 5 |
Turns: | 80 |
Type: | Stock |
First Side: | Axis |
Second Side: | British |
Mersa Matruh, June 26th 1942: With victories in "The Gazala Gallop" and "The Tobruk Stakes" under his belt, final victory in the desert had still eluded Rommel. With his battered Panzer Army he still faced an 8th Army that was battered, but not yet beaten. Ritchie had been removed from command and leadership fell to the Commander-in-Chief of the Middle East, General Sir Claude Auchinleck. The Army had been positioned for a stand at Mersa Matruh, but the new commander could see that it was best to surrender ground and make a stand at Alamein. Here the defense could be positioned at a narrow neck between the Mediterranean Sea and anchored inland at the Qattara Depression. While the 8th Army was demoralized and disorganized, the Afrika Korps too was almost at the end of its tether. This last push by Rommel was a gamble to reach the Nile, before his supplies, his panzers, and men ran out! [Size, large]. *Designer Note: Explicit Supply is possible.
An exciting and fun campaign game was ended on Turn 62 (80-turns) due to a glaring discrepancy in the developer's implementation of Allied deception units. Two Allied deception units disrupted over 12 Axis units for several turns. It is improbable and fanciful that a few guys running around in jeeps would be given an effective radius of 25 kilometers (15 miles) to wreck havoc against Axis units traveling in T-mode. Heck - if the Allies had a few more of these small jeep equipped units, they could have won the war single handedly! The Allied deception units had an effect well beyond their size. This glaring discrepancy sucked the fun and enjoyment out of a closely fought campaign. I cannot recommend this scenario and will never play it again.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /