Rating: |
5.56 (7) |
Games Played: |
7 |
SM: |
3 |
Turns: |
50 |
Type: |
Custom |
First Side: |
Axis |
Second Side: |
British |
Alamein Station, July 1st 1942: Rommel believed he had the 8th Army on the run and that he could easily break through the opposition and continue in triumph all the way to Alexandria and Cairo. He drew up plans to send the DAK on an end run to the south, as at Gazala and Mersa Matruh. He knew his weary troops could not withstand a protracted battle and, with only 55 panzers left, he wanted a swift end to hostilities. Here though, things did not go right from the start, the enemy were not where expected, the Desert Air Force threw wave after wave of aircraft at the DAK, and his men were getting more and more exhausted. [Size, medium] *Designer Note: Scenario best for Human vs. Human but certainly possible for Human vs. AI Play too.
A little report of the game:
the Italian divisions Trento and Littorio penetrated the fortified belt of El Alamein and managed to reach the eastern end, taking advantage of the impossibility of the movement of the South African defenders, but this was not enough to achieve the most important objectives.
A corridor north of Ruweisat for German units fails to remain open.
The other Italian units arrive at the scene of the clashes too late and too tired, after two days of storm.
Virtually nonexistent Axis air forces.