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0630_01: The First Battle of Alamein - PzC 11 El Alamein '42

0630_01: The First Battle of Alamein Image
Tiller Operational Campaigns Ladder

0630_01: The First Battle of Alamein

By Saunders & Blackie
Axis 4 - 0 - 8 British
Rating: 8.45 (6)
Games Played: 12
SM: 3
Turns: 50
Type: Stock
First Side: Axis
Second Side: British
Alamein Station, July 1st 1942: Rommel believed he had the 8th Army on the run and that he could easily break through the opposition and continue in triumph all the way to Alexandria and Cairo. He drew up plans to send the DAK on an end run to the south, as at Gazala and Mersa Matruh. He knew his weary troops could not withstand a protracted battle and, with only 55 panzers left, he wanted a swift end to hostilities. Here though, things did not go right from the start, the enemy were not where expected, the Desert Air Force threw wave after wave of aircraft at the DAK, and his men were getting more and more exhausted. [Size, medium] *Designer Note: Scenario best for Human vs. Human but certainly possible for Human vs. AI Play too.
Player Voting Stats
Member Balance Enjoyment
Esher's ProfileEsher Well Balanced 7
Dashammer75's ProfileDashammer75 Well Balanced 8
truca's Profiletruca Slightly Pro British 7
Kool Kat's ProfileKool Kat Slightly Pro British 7
Kool Kat's ProfileKool Kat Well Balanced 8
Kool Kat
Lieutenant General
Kool Kat Tue Oct 04, 2016 1:40 pm
Axis player needs to focus on key objectives (El Alamein) and keep his offensive front somewhat narrow. Going after El Alamein, the southern VPs and the eastern edge VP hexes dilutes the Axis strength and gives the British time to construct multiple fortified defense lines. Against equal players, this one can go either way. A recommended El Alamein scenario!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
The Bishop
First Sergeant
The Bishop Sat Mar 11, 2017 6:39 pm
An axis win means no mistakes and a small amount of luck.