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1023_02: 2nd Alamein - Variable Allied Setup_Alt - PzC 11 El Alamein '42

1023_02: 2nd Alamein - Variable Allied Setup_Alt Image
Tiller Operational Campaigns Ladder

1023_02: 2nd Alamein - Variable Allied Setup_Alt

By Saunders & Blackie (edited: Williams)
British 0 - 0 - 0 Axis
Rating: 0 (0)
Games Played: 0
SM: 7
Turns: 150
Type: Custom
First Side: British
Second Side: Axis
El Alamein, October 23rd 1942: The Second Battle of Alamein was Monty's Battle - his effort to select the battle ground and destroy the Africa Korps once and for all where it stood. Part of this plan was to confuse the Germans as to where the main effort was to be using a series of diversionary strikes. In this variation of the Second Alamein battle, the Allied player can pick from one of four different battle plans in an effort to keep the German player guessing as to where the main attack will fall. This scenario features historical forces, but variable Allied Setup, using the Strategy|Operations feature, so that the 8th Army player can pick from the options for a variable setup of the attack force. Axis forces begin the game Unfixed and thus they can respond at will to Allied probes and attacks. [Size, large] *Designer Note: Even though the number of hexes with troops vary within each possible Operation, all the Allied Setups contain exactly the same force. Furthermore, the entire Axis line is equally fortified so it is up to the Allies to outwit the German with probes and main attacks. Please note, that while the AI can play the Allied side in this scenario, there are no scripted AI Orders for the Allies because you can't specify a objective for a division when the setup position for that division can vary as widely as can be the case here. Special thanks to Rick Bancroft for assistance with the Allied S|O Setups.