Rating: |
5.9 (1) |
Games Played: |
1 |
SM: |
3 |
Turns: |
40 |
Type: |
Custom |
First Side: |
British |
Second Side: |
Axis |
El Alamein, October 23rd 1942: The start of the Allied attack on at El Alamein was code-named "Operation Lightfoot". This main event was to last just one night, or so Monty thought. The infantry went in first, it was known that many of the anti-tank mines would not be tripped - hence the code-name "Lightfoot". Behind the infantry, engineers had to clear a path for the tanks coming up in the rear, but first they had to clear sufficient gaps through their own mines to allow for safe passage of troops, as well as supplies, before moving forward to clear the German mines. It was an awesome task and one that essentially failed. The attack on the Axis lines started with a great artillery barrage and, legend has it, that the noise was so great that the ears of the gunners bled. This scenario depicts XXX Corps' part in the battle to secure the corridors in the main area of the attack. [Size, medium] *Designers Note: Additional "Bunker" hexes added to provide the Allied Human Player more challenge when facing the AI Axis Opponent.