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0510_01A1: Fall Gelb - PzC 12 France '40

0510_01A1: Fall Gelb Image
Tiller Operational Campaigns Ladder

0510_01A1: Fall Gelb

By Mike Prucha
Axis 0 - 0 - 0 Allies
Rating: 4 (1)
Games Played: 0
SM: 8
Turns: 169
Type: Stock
First Side: Axis
Second Side: Allies
Fall Gelb, 10 May 1940: Paul Reynaud addressed the French people: "Three free nations - Holland,
Belgium, and Luxembourg - were invaded last night by the German army. They have called the
Allied armies to their assistance. Between seven and eight o'clock in the morning our soldiers, the
soldiers of freedom, crossed the frontier. The age-old battlefield of the Flanders plain is well-known
to the people of our country. And confronting us, rushing at us, is the age-old invader. Free men and
women the world over will be breathlessly watching the drama ahead. France stands calm and
strong. It is time to fall in. You already know that all parties have joined forces within the
government. In this hour in which the best, the youngest, the liveliest, the strongest of our
countrymen are about to risk their lives in solemn battle, one grave thought dwells in every house,
every country cottage, every billet. One common thought raises us all above ourselves. Everyone is
preparing to do his duty. The French army had drawn its sword: France is gathering herself."
Despite his words of strength, Reynaud was nervous. he confided privately to one of his ministers,
"Now we shall see what Gamelin is made of." [Size: It's really big!] Design Note: This "short"
version of the campaign runs through May 26th. It uses wired bridges. Objective hexes have been
placed to encourage the German player to recreate the historic German "sickle cut" maneuver.
Please read attached design notes for information regarding objective hexes, victory conditions,
wired bridges, and suggested strategies.
Player Voting Stats
Member Balance Enjoyment
Steel God's ProfileSteel God Totally Pro Axis 10
Steel God
General
Steel God Sun Jan 26, 2025 2:49 pm
We played this game using version 4.02 and could not upgrade due to comparability beyond that version. We used most of the basic rules but also used all of the ALT combat resolutions, and did not use Air Strike by Map or Delayed Disruption. The rules were selected to try and give maximum advantage to the Allied Defenders. In the end I believe that the Allies can not win the scenario due to the victory levels being where they are. Either the values of the objectives should be lowered of the threshold for victory levels should be raised. The Allies performed far better than historically and yet they were still beaten by the score far before a breakthrough was ever achieved.