0510_04C: The Approach to the Meuse - PzC 12 France '40
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Rating: | 3.45 (2) |
Games Played: | 1 |
SM: | 6 |
Turns: | 31 |
Type: | Stock |
First Side: | Germany |
Second Side: | Allied Powers |
Date: May 10th, 1940 - Size: Large - Location: Ardennes
Designer Notes: In this historic variant of the scenario, the Belgian Ardennes Chasseurs and cavalry are progressively withdrawn from the Ardennes. This scenario uses wired bridge damage rules.
Scenario Briefing: Originally an unimaginative recreation of the Schlieffen Plan of 1914, Fall Gelb was altered repeatedly throughout the Phoney War and by spring of 1940 had reached its final form: Army Group B would execute a diversionary maneuver in northern Belgium and the Netherlands while Army Group A conducted a massive assault against the Allied defenses on the Meuse River from Sedan to Namur. With three field armies and seven of Germany's ten panzer divisions, Army Group A was a formidable force. Advancing ahead of 12th Army, Panzer Group Kleist would make the main effort at Sedan. 4th Army, with two panzer divisions, would make supporting attacks to the north, and the infantry divisions of 16th Army were to cover the Maginot Line. To reach their objectives, the tanks and infantry of Army Group A would have to traverse the Ardennes. This hilly, wooded landscape was easily defensible, but the Allies had hardly considered the possibility that the Germans would risk making a major effort through this unforgiving terrain.
Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Optional Surrender, Low Visibility Air Effects, Optional Amphibious Rules, Quality Fatigue Modifier, Counterbattery Fire, Programmed Weather, Limited Air Recon
(The Delayed Disruption Reporting rule will provide a more challenging experience for the attacking player. Playing without the Limited Air Recon rule will provide a more realistic depiction of cooperation between German aerial reconnaissance and bomber forces, but may overstate Allied capabilities.)
Additional Designer Notes:
1. This scenario uses wired bridge damage rules.
2. Aside from carrying out demolitions and fighting a few small rearguard actions, the Belgian Ardennes Chasseurs and cavalry did not seriously contest the German advance in the Ardennes and instead retreated north of the Meuse. In this historic version of the scenario, the Belgians in the Ardennes are withdrawn incrementally from May 10th-11th.
Designer Notes: In this historic variant of the scenario, the Belgian Ardennes Chasseurs and cavalry are progressively withdrawn from the Ardennes. This scenario uses wired bridge damage rules.
Scenario Briefing: Originally an unimaginative recreation of the Schlieffen Plan of 1914, Fall Gelb was altered repeatedly throughout the Phoney War and by spring of 1940 had reached its final form: Army Group B would execute a diversionary maneuver in northern Belgium and the Netherlands while Army Group A conducted a massive assault against the Allied defenses on the Meuse River from Sedan to Namur. With three field armies and seven of Germany's ten panzer divisions, Army Group A was a formidable force. Advancing ahead of 12th Army, Panzer Group Kleist would make the main effort at Sedan. 4th Army, with two panzer divisions, would make supporting attacks to the north, and the infantry divisions of 16th Army were to cover the Maginot Line. To reach their objectives, the tanks and infantry of Army Group A would have to traverse the Ardennes. This hilly, wooded landscape was easily defensible, but the Allies had hardly considered the possibility that the Germans would risk making a major effort through this unforgiving terrain.
Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Optional Surrender, Low Visibility Air Effects, Optional Amphibious Rules, Quality Fatigue Modifier, Counterbattery Fire, Programmed Weather, Limited Air Recon
(The Delayed Disruption Reporting rule will provide a more challenging experience for the attacking player. Playing without the Limited Air Recon rule will provide a more realistic depiction of cooperation between German aerial reconnaissance and bomber forces, but may overstate Allied capabilities.)
Additional Designer Notes:
1. This scenario uses wired bridge damage rules.
2. Aside from carrying out demolitions and fighting a few small rearguard actions, the Belgian Ardennes Chasseurs and cavalry did not seriously contest the German advance in the Ardennes and instead retreated north of the Meuse. In this historic version of the scenario, the Belgians in the Ardennes are withdrawn incrementally from May 10th-11th.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Fhil | vs. | Bioman | Germany Major Victory | 108 | 12 |