0510_06: The Fall of Eben Emael - PzC 12 France '40
7 - 0 - 0
Rating: | 5.05 (6) |
Games Played: | 7 |
SM: | 1 |
Turns: | 7 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
Fort Eben Emael, Belgium, on the Dutch border near Maastricht, 10th May 1940: Shortly before dawn on the 10th of May, four crack teams of German Sturm troopers landed by glider on the Belgian-Dutch border to secure a number of key objectives. One team, code named "Granite", was equipped with hollow-shaped charge weapons called Hobllandungs. These weapons were created with the intent to crack open Belgian Fort Eben Emael. With this fort and critical bridges over the Albert Canal held by the Sturm units, the 4th Panzer Division would follow up and slice through this sector of Holland to begin the drive into central Belgium. The threat of the 4th Panzer Division's rapid advance was a critical part of the German plan to draw the cream of the Franco-British army out of position in order to counter the German advance through the Low Countries and this would therefore allow the drive through the Ardennes to succeed. The surprise assault on Eben Emael would symbolize the birth of both Commandos and Paratroopers. [Size small]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
sergio | Moderately Pro Axis | 7 |
jonnymacbrown | Well Balanced | 6 |
brickie | Moderately Pro Axis | 5 |
Steel God | Moderately Pro Allies | 7 |
Oldman | Totally Pro Axis | 4 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Compass Rose | vs. | -72- | Allies Major Loss | 2 | 18 | ||||
Hwkhuntswalking | vs. | celamanka | Allies Major Loss | 2 | 18 | ||||
Oldman | vs. | crazyivan | Axis Minor Victory | 14 | 6 | ||||
Steel God | vs. | jonnymacbrown | Axis Major Victory | 18 | 2 | ||||
brickie | vs. | Tlotsi | Axis Major Victory | 18 | 2 |
A good scenario to get the feel of F40. Well ballanced, actually, the allies can win by avioding too many mistakes and a with quicker recognition of the strategic situation.
The best the allies can hope for is a Draw and they need to fight a delaying action and catch a break or two to achieve that.