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0512_07_Lummen_WDS "Belgian Rearguard" - PzC 12 France '40

0512_07_Lummen_WDS "Belgian Rearguard" Image
Tiller Operational Campaigns Ladder

0512_07_Lummen_WDS "Belgian Rearguard"

By Mike Prucha
Axis 1 - 0 - 1 Allies
Rating: 8.8 (2)
Games Played: 2
SM: 1
Turns: 8
Type: Stock
First Side: Axis
Second Side: Allies
Date: 12 May - Size: Small - Description: Battle of Lummen

Scenario Briefing: Supported by the daring operations of Sturm-Abteilung Koch, 4th Panzer Division smashed through the Belgian defenses on the Albert Canal on May 11th and dashed deep into the heart of Belgium. Outflanked, the Belgian Army's position on the Albert Canal was untenable and King Leopold III had no choice but to order an earlier-than-planned withdrawal to the KW Line. To facilitate the retreat, the 1st and 2nd Cavalry Divisions established a defense of the Gete River from the Albert Canal to Tienen while the 14th Infantry Division refused its flank to link up with the Belgian cavalry at the confluence of the Demer and the Gete. After the 1st and 4th Infantry Divisions retreated (in disorder) across its lines, the 14th Infantry Division found itself the easternmost Allied formation in Belgium and the focus of the German attack. By the morning of the 12th, the German 14th Infantry Division had arrived at the Albert Canal north of Hasselt and prepared to attack...

Design Notes:

1. Belgian elements that were retreating through the map area to the northwest are not represented.

Recommended Rules: Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Optional Surrender, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.

The Delayed Disruption Reporting rule will provide a more challenging experience for the attacking player.

Playing without the Limited Air Recon rule will provide a more realistic depiction of cooperation between German aerial reconnaissance and bomber forces, but may overstate Allied capabilities.
Player Voting Stats
Member Balance Enjoyment
ComradeP's ProfileComradeP Well Balanced 6
ComradeP's ProfileComradeP Well Balanced 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies ComradeP's Profile ComradeP vs. ShipwreckedFool ShipwreckedFool's Profile Axis Allies Major Victory 18 2
Axis ComradeP's Profile ComradeP vs. ShipwreckedFool ShipwreckedFool's Profile Allies Axis Minor Victory 14 6
ComradeP
First Sergeant
ComradeP Mon Oct 07, 2024 10:24 am
The Axis need to get across the canal ASAP, otherwise they can't win. The bulk of their forces starts on the "wrong" side of the canal.

The Allies have a chance to inflict defeat upon the Axis if they quickly man forward positions.

The Axis exit objectives make little sense, as there's not enough time to reach them. This scenario really feels like a puzzle.